/** * Translates to `determinant(x)` in the shader language. * */ declare class VisualShaderNodeDeterminant extends VisualShaderNode { /** * Translates to `determinant(x)` in the shader language. * */ new(): VisualShaderNodeDeterminant; static "new"(): VisualShaderNodeDeterminant connect>(signal: T, method: SignalFunction): number; }