/** * Translated to `uniform samplerCube` in the shader language. The output value can be used as port for [VisualShaderNodeCubeMap]. * */ declare class VisualShaderNodeCubeMapUniform extends VisualShaderNodeTextureUniform { /** * Translated to `uniform samplerCube` in the shader language. The output value can be used as port for [VisualShaderNodeCubeMap]. * */ new(): VisualShaderNodeCubeMapUniform; static "new"(): VisualShaderNodeCubeMapUniform connect>(signal: T, method: SignalFunction): number; }