/** * Has two output ports representing RGB and alpha channels of [Color]. * * Translated to `vec3 rgb` and `float alpha` in the shader language. * */ declare class VisualShaderNodeColorConstant extends VisualShaderNode { /** * Has two output ports representing RGB and alpha channels of [Color]. * * Translated to `vec3 rgb` and `float alpha` in the shader language. * */ new(): VisualShaderNodeColorConstant; static "new"(): VisualShaderNodeColorConstant /** A [Color] constant which represents a state of this node. */ constant: Color; connect>(signal: T, method: SignalFunction): number; }