/** * Translated to `uniform bool` in the shader language. * */ declare class VisualShaderNodeBooleanUniform extends VisualShaderNodeUniform { /** * Translated to `uniform bool` in the shader language. * */ new(): VisualShaderNodeBooleanUniform; static "new"(): VisualShaderNodeBooleanUniform connect>(signal: T, method: SignalFunction): number; }