/** * Has only one output port and no inputs. * * Translated to `bool` in the shader language. * */ declare class VisualShaderNodeBooleanConstant extends VisualShaderNode { /** * Has only one output port and no inputs. * * Translated to `bool` in the shader language. * */ new(): VisualShaderNodeBooleanConstant; static "new"(): VisualShaderNodeBooleanConstant /** A boolean constant which represents a state of this node. */ constant: boolean; connect>(signal: T, method: SignalFunction): number; }