/** * A texture that is loaded from a `.stex` file. * */ declare class StreamTexture extends Texture { /** * A texture that is loaded from a `.stex` file. * */ new(): StreamTexture; static "new"(): StreamTexture /** The StreamTexture's file path to a [code].stex[/code] file. */ load_path: string; /** Loads the texture from the given path. */ load(path: string): int; connect>(signal: T, method: SignalFunction): number; }