/** * SpinBox is a numerical input text field. It allows entering integers and floats. * * **Example:** * * @example * * var spin_box = SpinBox.new() * add_child(spin_box) * var line_edit = spin_box.get_line_edit() * line_edit.context_menu_enabled = false * spin_box.align = LineEdit.ALIGN_RIGHT * @summary * * * The above code will create a [SpinBox], disable context menu on it and set the text alignment to right. * * See [Range] class for more options over the [SpinBox]. * * **Note:** [SpinBox] relies on an underlying [LineEdit] node. To theme a [SpinBox]'s background, add theme items for [LineEdit] and customize them. * */ declare class SpinBox extends Range { /** * SpinBox is a numerical input text field. It allows entering integers and floats. * * **Example:** * * @example * * var spin_box = SpinBox.new() * add_child(spin_box) * var line_edit = spin_box.get_line_edit() * line_edit.context_menu_enabled = false * spin_box.align = LineEdit.ALIGN_RIGHT * @summary * * * The above code will create a [SpinBox], disable context menu on it and set the text alignment to right. * * See [Range] class for more options over the [SpinBox]. * * **Note:** [SpinBox] relies on an underlying [LineEdit] node. To theme a [SpinBox]'s background, add theme items for [LineEdit] and customize them. * */ new(): SpinBox; static "new"(): SpinBox /** Sets the text alignment of the [SpinBox]. */ align: int; /** If [code]true[/code], the [SpinBox] will be editable. Otherwise, it will be read only. */ editable: boolean; /** Adds the specified [code]prefix[/code] string before the numerical value of the [SpinBox]. */ prefix: string; /** Adds the specified [code]suffix[/code] string after the numerical value of the [SpinBox]. */ suffix: string; /** Applies the current value of this [SpinBox]. */ apply(): void; /** * Returns the [LineEdit] instance from this [SpinBox]. You can use it to access properties and methods of [LineEdit]. * * **Warning:** This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property. * */ get_line_edit(): LineEdit; connect>(signal: T, method: SignalFunction): number; }