/** * Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. This shape is useful for modeling sphere-like 3D objects. * */ declare class SphereShape extends Shape { /** * Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. This shape is useful for modeling sphere-like 3D objects. * */ new(): SphereShape; static "new"(): SphereShape /** The sphere's radius. The shape's diameter is double the radius. */ radius: float; connect>(signal: T, method: SignalFunction): number; }