/** */ declare class Skin extends Resource { /** */ new(): Skin; static "new"(): Skin /** No documentation provided. */ add_bind(bone: int, pose: Transform): void; /** No documentation provided. */ clear_binds(): void; /** No documentation provided. */ get_bind_bone(bind_index: int): int; /** No documentation provided. */ get_bind_count(): int; /** No documentation provided. */ get_bind_name(bind_index: int): string; /** No documentation provided. */ get_bind_pose(bind_index: int): Transform; /** No documentation provided. */ set_bind_bone(bind_index: int, bone: int): void; /** No documentation provided. */ set_bind_count(bind_count: int): void; /** No documentation provided. */ set_bind_name(bind_index: int, name: string): void; /** No documentation provided. */ set_bind_pose(bind_index: int, pose: Transform): void; connect>(signal: T, method: SignalFunction): number; }