/** * Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together. * */ declare class PinJoint2D extends Joint2D { /** * Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together. * */ new(): PinJoint2D; static "new"(): PinJoint2D /** The higher this value, the more the bond to the pinned partner can flex. */ softness: float; connect>(signal: T, method: SignalFunction): number; }