/** * This class contains the shape and other parameters for 3D intersection/collision queries. * */ declare class PhysicsShapeQueryParameters extends Reference { /** * This class contains the shape and other parameters for 3D intersection/collision queries. * */ new(): PhysicsShapeQueryParameters; static "new"(): PhysicsShapeQueryParameters /** If [code]true[/code], the query will take [Area]s into account. */ collide_with_areas: boolean; /** If [code]true[/code], the query will take [PhysicsBody]s into account. */ collide_with_bodies: boolean; /** The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. */ collision_mask: int; /** The list of objects or object [RID]s that will be excluded from collisions. */ exclude: any[]; /** The collision margin for the shape. */ margin: float; /** The queried shape's [RID]. See also [method set_shape]. */ shape_rid: RID; /** The queried shape's transform matrix. */ transform: Transform; /** Sets the [Shape] that will be used for collision/intersection queries. */ set_shape(shape: Resource): void; connect>(signal: T, method: SignalFunction): number; }