/** */ declare class PhysicalBone extends PhysicsBody { /** */ new(): PhysicalBone; static "new"(): PhysicalBone /** No documentation provided. */ apply_central_impulse(impulse: Vector3): void; /** No documentation provided. */ apply_impulse(position: Vector3, impulse: Vector3): void; /** No documentation provided. */ get_bone_id(): int; /** No documentation provided. */ get_simulate_physics(): boolean; /** No documentation provided. */ is_simulating_physics(): boolean; /** No documentation provided. */ is_static_body(): boolean; connect>(signal: T, method: SignalFunction): number; /** No documentation provided. */ static JOINT_TYPE_NONE: any; /** No documentation provided. */ static JOINT_TYPE_PIN: any; /** No documentation provided. */ static JOINT_TYPE_CONE: any; /** No documentation provided. */ static JOINT_TYPE_HINGE: any; /** No documentation provided. */ static JOINT_TYPE_SLIDER: any; /** No documentation provided. */ static JOINT_TYPE_6DOF: any; }