/** * [MultiMeshInstance] is a specialized node to instance [GeometryInstance]s based on a [MultiMesh] resource. * * This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands). * */ declare class MultiMeshInstance extends GeometryInstance { /** * [MultiMeshInstance] is a specialized node to instance [GeometryInstance]s based on a [MultiMesh] resource. * * This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands). * */ new(): MultiMeshInstance; static "new"(): MultiMeshInstance /** The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance]. */ multimesh: MultiMesh; connect>(signal: T, method: SignalFunction): number; }