/** * Returned by [method JSON.parse], [JSONParseResult] contains the decoded JSON or error information if the JSON source wasn't successfully parsed. You can check if the JSON source was successfully parsed with `if json_result.error == OK`. * */ declare class JSONParseResult extends Reference { /** * Returned by [method JSON.parse], [JSONParseResult] contains the decoded JSON or error information if the JSON source wasn't successfully parsed. You can check if the JSON source was successfully parsed with `if json_result.error == OK`. * */ new(): JSONParseResult; static "new"(): JSONParseResult /** The error type if the JSON source was not successfully parsed. See the [enum Error] constants. */ error: int; /** The line number where the error occurred if the JSON source was not successfully parsed. */ error_line: int; /** The error message if the JSON source was not successfully parsed. See the [enum Error] constants. */ error_string: string; /** * A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned. * * **Note:** The JSON specification does not define integer or float types, but only a **number** type. Therefore, parsing a JSON text will convert all numerical values to [float] types. * * **Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements: * * @example * * var p = JSON.parse('["hello", "world", "!"]') * if typeof(p.result) == TYPE_ARRAY: * print(p.result[0]) # Prints "hello" * else: * push_error("Unexpected results.") * @summary * * */ result: any; connect>(signal: T, method: SignalFunction): number; }