/** * **Deprecated (will be removed in Godot 4.0).** InterpolatedCamera is a [Camera] which smoothly moves to match a target node's position and rotation. * * If it is not [member enabled] or does not have a valid target set, InterpolatedCamera acts like a normal Camera. * */ declare class InterpolatedCamera extends Camera { /** * **Deprecated (will be removed in Godot 4.0).** InterpolatedCamera is a [Camera] which smoothly moves to match a target node's position and rotation. * * If it is not [member enabled] or does not have a valid target set, InterpolatedCamera acts like a normal Camera. * */ new(): InterpolatedCamera; static "new"(): InterpolatedCamera /** If [code]true[/code], and a target is set, the camera will move automatically. */ enabled: boolean; /** How quickly the camera moves toward its target. Higher values will result in tighter camera motion. */ speed: float; /** The target's [NodePath]. */ target: NodePathType; /** Sets the node to move toward and orient with. */ set_target(target: Object): void; connect>(signal: T, method: SignalFunction): number; }