/** * Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order. * */ declare class InputEventScreenTouch extends InputEvent { /** * Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order. * */ new(): InputEventScreenTouch; static "new"(): InputEventScreenTouch /** The touch index in the case of a multi-touch event. One index = one finger. */ index: int; /** The touch position. */ position: Vector2; /** If [code]true[/code], the touch's state is pressed. If [code]false[/code], the touch's state is released. */ pressed: boolean; connect>(signal: T, method: SignalFunction): number; }