/** * Contains screen drag information. See [method Node._input]. * */ declare class InputEventScreenDrag extends InputEvent { /** * Contains screen drag information. See [method Node._input]. * */ new(): InputEventScreenDrag; static "new"(): InputEventScreenDrag /** The drag event index in the case of a multi-drag event. */ index: int; /** The drag position. */ position: Vector2; /** The drag position relative to the previous position (position at the last frame). */ relative: Vector2; /** The drag speed. */ speed: Vector2; connect>(signal: T, method: SignalFunction): number; }