/** * Groove constraint for 2D physics. This is useful for making a body "slide" through a segment placed in another. * */ declare class GrooveJoint2D extends Joint2D { /** * Groove constraint for 2D physics. This is useful for making a body "slide" through a segment placed in another. * */ new(): GrooveJoint2D; static "new"(): GrooveJoint2D /** The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove). */ initial_offset: float; /** The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis. */ length: float; connect>(signal: T, method: SignalFunction): number; }