/** * GridContainer will arrange its Control-derived children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container. * * Notice that grid layout will preserve the columns and rows for every size of the container, and that empty columns will be expanded automatically. * * **Note:** GridContainer only works with child nodes inheriting from Control. It won't rearrange child nodes inheriting from Node2D. * */ declare class GridContainer extends Container { /** * GridContainer will arrange its Control-derived children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container. * * Notice that grid layout will preserve the columns and rows for every size of the container, and that empty columns will be expanded automatically. * * **Note:** GridContainer only works with child nodes inheriting from Control. It won't rearrange child nodes inheriting from Node2D. * */ new(): GridContainer; static "new"(): GridContainer /** The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its Control-derived children to accommodate the new layout. */ columns: int; connect>(signal: T, method: SignalFunction): number; }