/** * The first 3 DOF axes are linear axes, which represent translation of Bodies, and the latter 3 DOF axes represent the angular motion. Each axis can be either locked, or limited. * */ declare class Generic6DOFJoint extends Joint { /** * The first 3 DOF axes are linear axes, which represent translation of Bodies, and the latter 3 DOF axes represent the angular motion. Each axis can be either locked, or limited. * */ new(): Generic6DOFJoint; static "new"(): Generic6DOFJoint /** * The amount of rotational damping across the X axis. * * The lower, the longer an impulse from one side takes to travel to the other side. * */ "angular_limit_x/damping": float; /** If [code]true[/code], rotation across the X axis is limited. */ "angular_limit_x/enabled": boolean; /** When rotating across the X axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. */ "angular_limit_x/erp": float; /** The maximum amount of force that can occur, when rotating around the X axis. */ "angular_limit_x/force_limit": float; /** The minimum rotation in negative direction to break loose and rotate around the X axis. */ "angular_limit_x/lower_angle": float; /** The amount of rotational restitution across the X axis. The lower, the more restitution occurs. */ "angular_limit_x/restitution": float; /** The speed of all rotations across the X axis. */ "angular_limit_x/softness": float; /** The minimum rotation in positive direction to break loose and rotate around the X axis. */ "angular_limit_x/upper_angle": float; /** The amount of rotational damping across the Y axis. The lower, the more dampening occurs. */ "angular_limit_y/damping": float; /** If [code]true[/code], rotation across the Y axis is limited. */ "angular_limit_y/enabled": boolean; /** When rotating across the Y axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. */ "angular_limit_y/erp": float; /** The maximum amount of force that can occur, when rotating around the Y axis. */ "angular_limit_y/force_limit": float; /** The minimum rotation in negative direction to break loose and rotate around the Y axis. */ "angular_limit_y/lower_angle": float; /** The amount of rotational restitution across the Y axis. The lower, the more restitution occurs. */ "angular_limit_y/restitution": float; /** The speed of all rotations across the Y axis. */ "angular_limit_y/softness": float; /** The minimum rotation in positive direction to break loose and rotate around the Y axis. */ "angular_limit_y/upper_angle": float; /** The amount of rotational damping across the Z axis. The lower, the more dampening occurs. */ "angular_limit_z/damping": float; /** If [code]true[/code], rotation across the Z axis is limited. */ "angular_limit_z/enabled": boolean; /** When rotating across the Z axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. */ "angular_limit_z/erp": float; /** The maximum amount of force that can occur, when rotating around the Z axis. */ "angular_limit_z/force_limit": float; /** The minimum rotation in negative direction to break loose and rotate around the Z axis. */ "angular_limit_z/lower_angle": float; /** The amount of rotational restitution across the Z axis. The lower, the more restitution occurs. */ "angular_limit_z/restitution": float; /** The speed of all rotations across the Z axis. */ "angular_limit_z/softness": float; /** The minimum rotation in positive direction to break loose and rotate around the Z axis. */ "angular_limit_z/upper_angle": float; /** If [code]true[/code], a rotating motor at the X axis is enabled. */ "angular_motor_x/enabled": boolean; /** Maximum acceleration for the motor at the X axis. */ "angular_motor_x/force_limit": float; /** Target speed for the motor at the X axis. */ "angular_motor_x/target_velocity": float; /** If [code]true[/code], a rotating motor at the Y axis is enabled. */ "angular_motor_y/enabled": boolean; /** Maximum acceleration for the motor at the Y axis. */ "angular_motor_y/force_limit": float; /** Target speed for the motor at the Y axis. */ "angular_motor_y/target_velocity": float; /** If [code]true[/code], a rotating motor at the Z axis is enabled. */ "angular_motor_z/enabled": boolean; /** Maximum acceleration for the motor at the Z axis. */ "angular_motor_z/force_limit": float; /** Target speed for the motor at the Z axis. */ "angular_motor_z/target_velocity": float; /** The amount of damping that happens at the X motion. */ "linear_limit_x/damping": float; /** If [code]true[/code], the linear motion across the X axis is limited. */ "linear_limit_x/enabled": boolean; /** The minimum difference between the pivot points' X axis. */ "linear_limit_x/lower_distance": float; /** The amount of restitution on the X axis movement. The lower, the more momentum gets lost. */ "linear_limit_x/restitution": float; /** A factor applied to the movement across the X axis. The lower, the slower the movement. */ "linear_limit_x/softness": float; /** The maximum difference between the pivot points' X axis. */ "linear_limit_x/upper_distance": float; /** The amount of damping that happens at the Y motion. */ "linear_limit_y/damping": float; /** If [code]true[/code], the linear motion across the Y axis is limited. */ "linear_limit_y/enabled": boolean; /** The minimum difference between the pivot points' Y axis. */ "linear_limit_y/lower_distance": float; /** The amount of restitution on the Y axis movement. The lower, the more momentum gets lost. */ "linear_limit_y/restitution": float; /** A factor applied to the movement across the Y axis. The lower, the slower the movement. */ "linear_limit_y/softness": float; /** The maximum difference between the pivot points' Y axis. */ "linear_limit_y/upper_distance": float; /** The amount of damping that happens at the Z motion. */ "linear_limit_z/damping": float; /** If [code]true[/code], the linear motion across the Z axis is limited. */ "linear_limit_z/enabled": boolean; /** The minimum difference between the pivot points' Z axis. */ "linear_limit_z/lower_distance": float; /** The amount of restitution on the Z axis movement. The lower, the more momentum gets lost. */ "linear_limit_z/restitution": float; /** A factor applied to the movement across the Z axis. The lower, the slower the movement. */ "linear_limit_z/softness": float; /** The maximum difference between the pivot points' Z axis. */ "linear_limit_z/upper_distance": float; /** If [code]true[/code], then there is a linear motor on the X axis. It will attempt to reach the target velocity while staying within the force limits. */ "linear_motor_x/enabled": boolean; /** The maximum force the linear motor can apply on the X axis while trying to reach the target velocity. */ "linear_motor_x/force_limit": float; /** The speed that the linear motor will attempt to reach on the X axis. */ "linear_motor_x/target_velocity": float; /** If [code]true[/code], then there is a linear motor on the Y axis. It will attempt to reach the target velocity while staying within the force limits. */ "linear_motor_y/enabled": boolean; /** The maximum force the linear motor can apply on the Y axis while trying to reach the target velocity. */ "linear_motor_y/force_limit": float; /** The speed that the linear motor will attempt to reach on the Y axis. */ "linear_motor_y/target_velocity": float; /** If [code]true[/code], then there is a linear motor on the Z axis. It will attempt to reach the target velocity while staying within the force limits. */ "linear_motor_z/enabled": boolean; /** The maximum force the linear motor can apply on the Z axis while trying to reach the target velocity. */ "linear_motor_z/force_limit": float; /** The speed that the linear motor will attempt to reach on the Z axis. */ "linear_motor_z/target_velocity": float; /** No documentation provided. */ get_flag_x(flag: int): boolean; /** No documentation provided. */ get_flag_y(flag: int): boolean; /** No documentation provided. */ get_flag_z(flag: int): boolean; /** No documentation provided. */ get_param_x(param: int): float; /** No documentation provided. */ get_param_y(param: int): float; /** No documentation provided. */ get_param_z(param: int): float; /** No documentation provided. */ set_flag_x(flag: int, value: boolean): void; /** No documentation provided. */ set_flag_y(flag: int, value: boolean): void; /** No documentation provided. */ set_flag_z(flag: int, value: boolean): void; /** No documentation provided. */ set_param_x(param: int, value: float): void; /** No documentation provided. */ set_param_y(param: int, value: float): void; /** No documentation provided. */ set_param_z(param: int, value: float): void; connect>(signal: T, method: SignalFunction): number; /** * The minimum difference between the pivot points' axes. * */ static PARAM_LINEAR_LOWER_LIMIT: any; /** * The maximum difference between the pivot points' axes. * */ static PARAM_LINEAR_UPPER_LIMIT: any; /** * A factor applied to the movement across the axes. The lower, the slower the movement. * */ static PARAM_LINEAR_LIMIT_SOFTNESS: any; /** * The amount of restitution on the axes' movement. The lower, the more momentum gets lost. * */ static PARAM_LINEAR_RESTITUTION: any; /** * The amount of damping that happens at the linear motion across the axes. * */ static PARAM_LINEAR_DAMPING: any; /** * The velocity the linear motor will try to reach. * */ static PARAM_LINEAR_MOTOR_TARGET_VELOCITY: any; /** * The maximum force the linear motor will apply while trying to reach the velocity target. * */ static PARAM_LINEAR_MOTOR_FORCE_LIMIT: any; /** No documentation provided. */ static PARAM_LINEAR_SPRING_STIFFNESS: any; /** No documentation provided. */ static PARAM_LINEAR_SPRING_DAMPING: any; /** No documentation provided. */ static PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT: any; /** * The minimum rotation in negative direction to break loose and rotate around the axes. * */ static PARAM_ANGULAR_LOWER_LIMIT: any; /** * The minimum rotation in positive direction to break loose and rotate around the axes. * */ static PARAM_ANGULAR_UPPER_LIMIT: any; /** * The speed of all rotations across the axes. * */ static PARAM_ANGULAR_LIMIT_SOFTNESS: any; /** * The amount of rotational damping across the axes. The lower, the more dampening occurs. * */ static PARAM_ANGULAR_DAMPING: any; /** * The amount of rotational restitution across the axes. The lower, the more restitution occurs. * */ static PARAM_ANGULAR_RESTITUTION: any; /** * The maximum amount of force that can occur, when rotating around the axes. * */ static PARAM_ANGULAR_FORCE_LIMIT: any; /** * When rotating across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. * */ static PARAM_ANGULAR_ERP: any; /** * Target speed for the motor at the axes. * */ static PARAM_ANGULAR_MOTOR_TARGET_VELOCITY: any; /** * Maximum acceleration for the motor at the axes. * */ static PARAM_ANGULAR_MOTOR_FORCE_LIMIT: any; /** No documentation provided. */ static PARAM_ANGULAR_SPRING_STIFFNESS: any; /** No documentation provided. */ static PARAM_ANGULAR_SPRING_DAMPING: any; /** No documentation provided. */ static PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT: any; /** * Represents the size of the [enum Param] enum. * */ static PARAM_MAX: any; /** * If enabled, linear motion is possible within the given limits. * */ static FLAG_ENABLE_LINEAR_LIMIT: any; /** * If enabled, rotational motion is possible within the given limits. * */ static FLAG_ENABLE_ANGULAR_LIMIT: any; /** No documentation provided. */ static FLAG_ENABLE_LINEAR_SPRING: any; /** No documentation provided. */ static FLAG_ENABLE_ANGULAR_SPRING: any; /** * If enabled, there is a rotational motor across these axes. * */ static FLAG_ENABLE_MOTOR: any; /** * If enabled, there is a linear motor across these axes. * */ static FLAG_ENABLE_LINEAR_MOTOR: any; /** * Represents the size of the [enum Flag] enum. * */ static FLAG_MAX: any; }