/** * Utility class which holds a reference to the internal identifier of an [Object] instance, as given by [method Object.get_instance_id]. This ID can then be used to retrieve the object instance with [method @GDScript.instance_from_id]. * * This class is used internally by the editor inspector and script debugger, but can also be used in plugins to pass and display objects as their IDs. * */ declare class EncodedObjectAsID extends Reference { /** * Utility class which holds a reference to the internal identifier of an [Object] instance, as given by [method Object.get_instance_id]. This ID can then be used to retrieve the object instance with [method @GDScript.instance_from_id]. * * This class is used internally by the editor inspector and script debugger, but can also be used in plugins to pass and display objects as their IDs. * */ new(): EncodedObjectAsID; static "new"(): EncodedObjectAsID /** The [Object] identifier stored in this [EncodedObjectAsID] instance. The object instance can be retrieved with [method @GDScript.instance_from_id]. */ object_id: int; connect>(signal: T, method: SignalFunction): number; }