/** * Imported scenes can be automatically modified right after import by setting their **Custom Script** Import property to a `tool` script that inherits from this class. * * The [method post_import] callback receives the imported scene's root node and returns the modified version of the scene. Usage example: * * @example * * tool # Needed so it runs in editor * extends EditorScenePostImport * # This sample changes all node names * # Called right after the scene is imported and gets the root node * func post_import(scene): * # Change all node names to "modified_[oldnodename]" * iterate(scene) * return scene # Remember to return the imported scene * func iterate(node): * if node != null: * node.name = "modified_" + node.name * for child in node.get_children(): * iterate(child) * @summary * * */ declare class EditorScenePostImport extends Reference { /** * Imported scenes can be automatically modified right after import by setting their **Custom Script** Import property to a `tool` script that inherits from this class. * * The [method post_import] callback receives the imported scene's root node and returns the modified version of the scene. Usage example: * * @example * * tool # Needed so it runs in editor * extends EditorScenePostImport * # This sample changes all node names * # Called right after the scene is imported and gets the root node * func post_import(scene): * # Change all node names to "modified_[oldnodename]" * iterate(scene) * return scene # Remember to return the imported scene * func iterate(node): * if node != null: * node.name = "modified_" + node.name * for child in node.get_children(): * iterate(child) * @summary * * */ new(): EditorScenePostImport; static "new"(): EditorScenePostImport /** Returns the source file path which got imported (e.g. [code]res://scene.dae[/code]). */ get_source_file(): string; /** Returns the resource folder the imported scene file is located in. */ get_source_folder(): string; /** Called after the scene was imported. This method must return the modified version of the scene. */ post_import(scene: Object): Object; connect>(signal: T, method: SignalFunction): number; }