/** * Custom code to generate previews. Please check `file_dialog/thumbnail_size` in [EditorSettings] to find out the right size to do previews at. * */ declare class EditorResourcePreviewGenerator extends Reference { /** * Custom code to generate previews. Please check `file_dialog/thumbnail_size` in [EditorSettings] to find out the right size to do previews at. * */ new(): EditorResourcePreviewGenerator; static "new"(): EditorResourcePreviewGenerator /** * If this function returns `true`, the generator will call [method generate] or [method generate_from_path] for small previews as well. * * By default, it returns `false`. * */ can_generate_small_preview(): boolean; /** * Generate a preview from a given resource with the specified size. This must always be implemented. * * Returning an empty texture is an OK way to fail and let another generator take care. * * Care must be taken because this function is always called from a thread (not the main thread). * */ generate(from: Resource, size: Vector2): Texture; /** * Generate a preview directly from a path with the specified size. Implementing this is optional, as default code will load and call [method generate]. * * Returning an empty texture is an OK way to fail and let another generator take care. * * Care must be taken because this function is always called from a thread (not the main thread). * */ generate_from_path(path: string, size: Vector2): Texture; /** * If this function returns `true`, the generator will automatically generate the small previews from the normal preview texture generated by the methods [method generate] or [method generate_from_path]. * * By default, it returns `false`. * */ generate_small_preview_automatically(): boolean; /** Returns [code]true[/code] if your generator supports the resource of type [code]type[/code]. */ handles(type: string): boolean; connect>(signal: T, method: SignalFunction): number; }