/** * Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. **IMPORTANT**: this is an Editor-only helper to create shapes, use [method CollisionObject.shape_owner_get_shape] to get the actual shape. * */ declare class CollisionShape extends Spatial { /** * Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. **IMPORTANT**: this is an Editor-only helper to create shapes, use [method CollisionObject.shape_owner_get_shape] to get the actual shape. * */ new(): CollisionShape; static "new"(): CollisionShape /** A disabled collision shape has no effect in the world. */ disabled: boolean; /** The actual shape owned by this collision shape. */ shape: Shape; /** Sets the collision shape's shape to the addition of all its convexed [MeshInstance] siblings geometry. */ make_convex_from_brothers(): void; /** If this method exists within a script it will be called whenever the shape resource has been modified. */ resource_changed(resource: Resource): void; connect>(signal: T, method: SignalFunction): number; }