/** * Circular shape for 2D collisions. This shape is useful for modeling balls or small characters and its collision detection with everything else is very fast. * */ declare class CircleShape2D extends Shape2D { /** * Circular shape for 2D collisions. This shape is useful for modeling balls or small characters and its collision detection with everything else is very fast. * */ new(): CircleShape2D; static "new"(): CircleShape2D /** The circle's radius. */ radius: float; connect>(signal: T, method: SignalFunction): number; }