/** * Capsule shape for 2D collisions. * */ declare class CapsuleShape2D extends Shape2D { /** * Capsule shape for 2D collisions. * */ new(): CapsuleShape2D; static "new"(): CapsuleShape2D /** The capsule's height. */ height: float; /** The capsule's radius. */ radius: float; connect>(signal: T, method: SignalFunction): number; }