/** * This texture gives access to the camera texture provided by a [CameraFeed]. * * **Note:** Many cameras supply YCbCr images which need to be converted in a shader. * */ declare class CameraTexture extends Texture { /** * This texture gives access to the camera texture provided by a [CameraFeed]. * * **Note:** Many cameras supply YCbCr images which need to be converted in a shader. * */ new(): CameraTexture; static "new"(): CameraTexture /** The ID of the [CameraFeed] for which we want to display the image. */ camera_feed_id: int; /** Convenience property that gives access to the active property of the [CameraFeed]. */ camera_is_active: boolean; /** Which image within the [CameraFeed] we want access to, important if the camera image is split in a Y and CbCr component. */ which_feed: int; connect>(signal: T, method: SignalFunction): number; }