/** * 3D box shape that can be a child of a [PhysicsBody] or [Area]. * */ declare class BoxShape extends Shape { /** * 3D box shape that can be a child of a [PhysicsBody] or [Area]. * */ new(): BoxShape; static "new"(): BoxShape /** The box's half extents. The width, height and depth of this shape is twice the half extents. */ extents: Vector3; connect>(signal: T, method: SignalFunction): number; }