/** * This node must be the child of a [Skeleton] node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone. * */ declare class BoneAttachment extends Spatial { /** * This node must be the child of a [Skeleton] node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone. * */ new(): BoneAttachment; static "new"(): BoneAttachment /** The name of the attached bone. */ bone_name: string; connect>(signal: T, method: SignalFunction): number; }