/** */ declare class BakedLightmapData extends Resource { /** */ new(): BakedLightmapData; static "new"(): BakedLightmapData /** * Global energy multiplier for baked and dynamic capture objects. This can be changed at run-time without having to bake lightmaps again. * * To adjust only the energy of indirect lighting (without affecting direct lighting or emissive materials), adjust [member BakedLightmap.bounce_indirect_energy] and bake lightmaps again. * */ energy: float; /** Controls whether dynamic capture objects receive environment lighting or not. */ interior: boolean; /** No documentation provided. */ add_user(path: NodePathType, lightmap: Resource, lightmap_slice: int, lightmap_uv_rect: Rect2, instance: int): void; /** No documentation provided. */ clear_data(): void; /** No documentation provided. */ clear_users(): void; /** No documentation provided. */ get_user_count(): int; /** No documentation provided. */ get_user_lightmap(user_idx: int): Resource; /** No documentation provided. */ get_user_path(user_idx: int): NodePathType; connect>(signal: T, method: SignalFunction): number; }