/** * Base class for audio streams. Audio streams are used for sound effects and music playback, and support WAV (via [AudioStreamSample]) and OGG (via [AudioStreamOGGVorbis]) file formats. * */ declare class AudioStream extends Resource { /** * Base class for audio streams. Audio streams are used for sound effects and music playback, and support WAV (via [AudioStreamSample]) and OGG (via [AudioStreamOGGVorbis]) file formats. * */ new(): AudioStream; static "new"(): AudioStream /** Returns the length of the audio stream in seconds. */ get_length(): float; connect>(signal: T, method: SignalFunction): number; }