/** * AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQs are useful on the Master bus to completely master a mix and give it more character. They are also useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged). * */ declare class AudioEffectEQ extends AudioEffect { /** * AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQs are useful on the Master bus to completely master a mix and give it more character. They are also useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged). * */ new(): AudioEffectEQ; static "new"(): AudioEffectEQ /** Returns the number of bands of the equalizer. */ get_band_count(): int; /** Returns the band's gain at the specified index, in dB. */ get_band_gain_db(band_idx: int): float; /** Sets band's gain at the specified index, in dB. */ set_band_gain_db(band_idx: int, volume_db: float): void; connect>(signal: T, method: SignalFunction): number; }