/** * Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds. * */ declare class AudioEffectDelay extends AudioEffect { /** * Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds. * */ new(): AudioEffectDelay; static "new"(): AudioEffectDelay /** Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1. */ dry: float; /** If [code]true[/code], feedback is enabled. */ "feedback/active": boolean; /** Feedback delay time in milliseconds. */ "feedback/delay_ms": float; /** Sound level for [code]tap1[/code]. */ "feedback/level_db": float; /** Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal. */ "feedback/lowpass": float; /** If [code]true[/code], [code]tap1[/code] will be enabled. */ "tap1/active": boolean; /** [code]tap1[/code] delay time in milliseconds. */ "tap1/delay_ms": float; /** Sound level for [code]tap1[/code]. */ "tap1/level_db": float; /** Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to 1 (fully right). */ "tap1/pan": float; /** If [code]true[/code], [code]tap2[/code] will be enabled. */ "tap2/active": boolean; /** [b]Tap2[/b] delay time in milliseconds. */ "tap2/delay_ms": float; /** Sound level for [code]tap2[/code]. */ "tap2/level_db": float; /** Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to 1 (fully right). */ "tap2/pan": float; connect>(signal: T, method: SignalFunction): number; }