/** * This node can be used to cause a seek command to happen to any sub-children of the animation graph. Use this node type to play an [Animation] from the start or a certain playback position inside the [AnimationNodeBlendTree]. After setting the time and changing the animation playback, the seek node automatically goes into sleep mode on the next process frame by setting its `seek_position` value to `-1.0`. * * @example * * # Play child animation from the start. * animation_tree.set("parameters/Seek/seek_position", 0.0) * # Alternative syntax (same result as above). * animation_tree["parameters/Seek/seek_position"] = 0.0 * # Play child animation from 12 second timestamp. * animation_tree.set("parameters/Seek/seek_position", 12.0) * # Alternative syntax (same result as above). * animation_tree["parameters/Seek/seek_position"] = 12.0 * @summary * * */ declare class AnimationNodeTimeSeek extends AnimationNode { /** * This node can be used to cause a seek command to happen to any sub-children of the animation graph. Use this node type to play an [Animation] from the start or a certain playback position inside the [AnimationNodeBlendTree]. After setting the time and changing the animation playback, the seek node automatically goes into sleep mode on the next process frame by setting its `seek_position` value to `-1.0`. * * @example * * # Play child animation from the start. * animation_tree.set("parameters/Seek/seek_position", 0.0) * # Alternative syntax (same result as above). * animation_tree["parameters/Seek/seek_position"] = 0.0 * # Play child animation from 12 second timestamp. * animation_tree.set("parameters/Seek/seek_position", 12.0) * # Alternative syntax (same result as above). * animation_tree["parameters/Seek/seek_position"] = 12.0 * @summary * * */ new(): AnimationNodeTimeSeek; static "new"(): AnimationNodeTimeSeek connect>(signal: T, method: SignalFunction): number; }