/** * Allows scaling the speed of the animation (or reversing it) in any children nodes. Setting it to 0 will pause the animation. * */ declare class AnimationNodeTimeScale extends AnimationNode { /** * Allows scaling the speed of the animation (or reversing it) in any children nodes. Setting it to 0 will pause the animation. * */ new(): AnimationNodeTimeScale; static "new"(): AnimationNodeTimeScale connect>(signal: T, method: SignalFunction): number; }