/** * A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on an amount value in the `[0.0, 1.0]` range. * */ declare class AnimationNodeBlend2 extends AnimationNode { /** * A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on an amount value in the `[0.0, 1.0]` range. * */ new(): AnimationNodeBlend2; static "new"(): AnimationNodeBlend2 /** If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame. */ sync: boolean; connect>(signal: T, method: SignalFunction): number; }