/** * A resource to add to an [AnimationNodeBlendTree]. Only features one output set using the [member animation] property. Use it as an input for [AnimationNode] that blend animations together. * */ declare class AnimationNodeAnimation extends AnimationRootNode { /** * A resource to add to an [AnimationNodeBlendTree]. Only features one output set using the [member animation] property. Use it as an input for [AnimationNode] that blend animations together. * */ new(): AnimationNodeAnimation; static "new"(): AnimationNodeAnimation /** Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player]. */ animation: string; connect>(signal: T, method: SignalFunction): number; }