# Workflows

## Single shot

1. Establish editorial job and dramatic event.
2. Resolve active assets/states and model mode.
3. Choose control density and craft packs.
4. Write a shot card.
5. Compile the prompt.
6. Audit before generation.
7. Log result and update continuity only after approval.

## Connected dialogue scene

1. Audit the scene engine and ending.
2. Name the shared event/direction.
3. Build each character's motive, goal, obstacle, tactic, physical channel, and voice lock.
4. Build one location map and coverage axis.
5. Plan masters, singles, two-shots, reactions, inserts, and audio seams according to the edit—not by formula.
6. Write separate shot cards with entering/leaving performance and prop states.
7. Compile dialogue ownership and listener behavior into each shot.
8. Assemble early and order missing coverage.

## Music performance

1. Choose exact-source lip-sync, native music performance, or post-music lane.
2. Lock track ownership, section boundaries, lyrics, beat landmarks, formation, and performer mouths.
3. Divide long music at breaths/musical seams when separate generations are needed.
4. Choose strict synchronization for hero performance and exploratory coverage for inserts/b-roll.
5. Preserve character identity and wardrobe while allowing differentiated personality inside synchronized choreography.
6. Log whether source or generated audio is authoritative in the edit.

## Impossible shot

1. Define the signature moment and visible success proof.
2. Simulate geometry, gravity, scale, action, and duration.
3. Decide what should be baked into inputs: state asset, inversion, first/last frame, staging map, depth map, motion reference.
4. Lock start state, essential physics, beat order, and final state.
5. Grant bounded camera freedom if variation can help.
6. Generate coverage candidates and edit the best physically consistent pieces when one perfect take is unnecessary.

## Connected sequence

1. Define sequence jeopardy, reversal, and value shift.
2. Break into scenes/shots by causal and editorial necessity.
3. Build a scene map, continuity entry/exit state, and audio bed.
4. Assign each shot an editorial function and complexity rating.
5. Compile prompts from shot cards.
6. Assemble continuously; use the edit to request coverage and simplify failures.

## Commercial or music video

1. Define hook, product/artist identity, audience, platform/aspect, music ownership, and signature moments.
2. Separate hero shots from exploratory coverage.
3. Lock brand/product facts and text rendering to appropriate assets or post.
4. Use controlled variety in camera, formation, and locations without drifting identity or product state.
5. Plan deliverable cuts and safe crop zones.

## Feature or episode

1. Lock script/structure enough to expose asset and continuity needs.
2. Build production bible, visual worlds, character/voice profiles, asset registry, and state list.
3. Stress-test core cast in real locations/actions.
4. Break script into scene cards and preliminary shot cards carrying direction and edit intent.
5. Establish location coverage/maps and scene audio beds.
6. Generate in scene blocks with version logs and surgical iteration.
7. Edit in parallel; order coverage while regeneration is cheap.
8. Run generation supervision before fine cut.
9. Lock picture before cleanup, color unification, sound design, and score finishing.

Do not attempt to generate a feature automatically from a paragraph. Automation should create reviewable stages and preserve human creative decisions.

## Audit and Workbench

1. Compare prompt, inputs, result, and intended proof.
2. Classify the failure owner.
3. Patch one section/variable.
4. Preserve proven prompt text and settings.
5. Re-run and log.
6. After the configured attempt threshold, redesign the shot or asset rather than continuing prose iteration.
