export type GLenum = number; export type GLboolean = boolean; export type GLbitfield = number; export type GLbyte = number; export type GLshort = number; export type GLint = number; export type GLsizei = number; export type GLintptr = number; export type GLsizeiptr = number; export type GLubyte = number; export type GLushort = number; export type GLuint = number; export type GLfloat = number; export type GLclampf = number; export type WebGLPowerPreference = 'default' | 'low-power' | 'high-performance'; export interface WebGLContextAttributes { alpha?: boolean; depth?: boolean; stencil?: boolean; antialias?: boolean; premultipliedAlpha?: boolean; preserveDrawingBuffer?: boolean; powerPreference?: WebGLPowerPreference; failIfMajorPerformanceCaveat?: boolean; desynchronized?: boolean; window?: any; } export interface WebGLObject {} export interface WebGLBuffer extends WebGLObject {} export interface WebGLFramebuffer extends WebGLObject {} export interface WebGLProgram extends WebGLObject {} export interface WebGLRenderbuffer extends WebGLObject {} export interface WebGLShader extends WebGLObject {} export interface WebGLTexture extends WebGLObject {} export interface WebGLUniformLocation {} export interface WebGLActiveInfo { readonly size: GLint; readonly type: GLenum; readonly name: string; } export interface WebGLShaderPrecisionFormat { readonly rangeMin: GLint; readonly rangeMax: GLint; readonly precision: GLint; } export type Float32List = Float32Array | Array; export type Int32List = Int32Array | Array; export interface WebGLRenderingContextBase { readonly DEPTH_BUFFER_BIT: GLenum; readonly STENCIL_BUFFER_BIT: GLenum; readonly COLOR_BUFFER_BIT: GLenum; readonly POINTS: GLenum; readonly LINES: GLenum; readonly LINE_LOOP: GLenum; readonly LINE_STRIP: GLenum; readonly TRIANGLES: GLenum; readonly TRIANGLE_STRIP: GLenum; readonly TRIANGLE_FAN: GLenum; readonly ZERO: GLenum; readonly ONE: GLenum; readonly SRC_COLOR: GLenum; readonly ONE_MINUS_SRC_COLOR: GLenum; readonly SRC_ALPHA: GLenum; readonly ONE_MINUS_SRC_ALPHA: GLenum; readonly DST_ALPHA: GLenum; readonly ONE_MINUS_DST_ALPHA: GLenum; readonly DST_COLOR: GLenum; readonly ONE_MINUS_DST_COLOR: GLenum; readonly SRC_ALPHA_SATURATE: GLenum; readonly FUNC_ADD: GLenum; readonly BLEND_EQUATION: GLenum; readonly BLEND_EQUATION_RGB: GLenum; readonly BLEND_EQUATION_ALPHA: GLenum; readonly FUNC_SUBTRACT: GLenum; readonly FUNC_REVERSE_SUBTRACT: GLenum; readonly BLEND_DST_RGB: GLenum; readonly BLEND_SRC_RGB: GLenum; readonly BLEND_DST_ALPHA: GLenum; readonly BLEND_SRC_ALPHA: GLenum; readonly CONSTANT_COLOR: GLenum; readonly ONE_MINUS_CONSTANT_COLOR: GLenum; readonly CONSTANT_ALPHA: GLenum; readonly ONE_MINUS_CONSTANT_ALPHA: GLenum; readonly BLEND_COLOR: GLenum; readonly ARRAY_BUFFER: GLenum; readonly ELEMENT_ARRAY_BUFFER: GLenum; readonly ARRAY_BUFFER_BINDING: GLenum; readonly ELEMENT_ARRAY_BUFFER_BINDING: GLenum; readonly STREAM_DRAW: GLenum; readonly STATIC_DRAW: GLenum; readonly DYNAMIC_DRAW: GLenum; readonly BUFFER_SIZE: GLenum; readonly BUFFER_USAGE: GLenum; readonly CURRENT_VERTEX_ATTRIB: GLenum; readonly FRONT: GLenum; readonly BACK: GLenum; readonly FRONT_AND_BACK: GLenum; readonly CULL_FACE: GLenum; readonly BLEND: GLenum; readonly DITHER: GLenum; readonly STENCIL_TEST: GLenum; readonly DEPTH_TEST: GLenum; readonly SCISSOR_TEST: GLenum; readonly POLYGON_OFFSET_FILL: GLenum; readonly SAMPLE_ALPHA_TO_COVERAGE: GLenum; readonly SAMPLE_COVERAGE: GLenum; readonly NO_ERROR: GLenum; readonly INVALID_ENUM: GLenum; readonly INVALID_VALUE: GLenum; readonly INVALID_OPERATION: GLenum; readonly OUT_OF_MEMORY: GLenum; readonly CW: GLenum; readonly CCW: GLenum; readonly LINE_WIDTH: GLenum; readonly ALIASED_POINT_SIZE_RANGE: GLenum; readonly ALIASED_LINE_WIDTH_RANGE: GLenum; readonly CULL_FACE_MODE: GLenum; readonly FRONT_FACE: GLenum; readonly DEPTH_RANGE: GLenum; readonly DEPTH_WRITEMASK: GLenum; readonly DEPTH_CLEAR_VALUE: GLenum; readonly DEPTH_FUNC: GLenum; readonly STENCIL_CLEAR_VALUE: GLenum; readonly STENCIL_FUNC: GLenum; readonly STENCIL_FAIL: GLenum; readonly STENCIL_PASS_DEPTH_FAIL: GLenum; readonly STENCIL_PASS_DEPTH_PASS: GLenum; readonly STENCIL_REF: GLenum; readonly STENCIL_VALUE_MASK: GLenum; readonly STENCIL_WRITEMASK: GLenum; readonly STENCIL_BACK_FUNC: GLenum; readonly STENCIL_BACK_FAIL: GLenum; readonly STENCIL_BACK_PASS_DEPTH_FAIL: GLenum; readonly STENCIL_BACK_PASS_DEPTH_PASS: GLenum; readonly STENCIL_BACK_REF: GLenum; readonly STENCIL_BACK_VALUE_MASK: GLenum; readonly STENCIL_BACK_WRITEMASK: GLenum; readonly VIEWPORT: GLenum; readonly SCISSOR_BOX: GLenum; readonly COLOR_CLEAR_VALUE: GLenum; readonly COLOR_WRITEMASK: GLenum; readonly UNPACK_ALIGNMENT: GLenum; readonly PACK_ALIGNMENT: GLenum; readonly MAX_TEXTURE_SIZE: GLenum; readonly MAX_VIEWPORT_DIMS: GLenum; readonly SUBPIXEL_BITS: GLenum; readonly RED_BITS: GLenum; readonly GREEN_BITS: GLenum; readonly BLUE_BITS: GLenum; readonly ALPHA_BITS: GLenum; readonly DEPTH_BITS: GLenum; readonly STENCIL_BITS: GLenum; readonly POLYGON_OFFSET_UNITS: GLenum; readonly POLYGON_OFFSET_FACTOR: GLenum; readonly TEXTURE_BINDING_2D: GLenum; readonly SAMPLE_BUFFERS: GLenum; readonly SAMPLES: GLenum; readonly SAMPLE_COVERAGE_VALUE: GLenum; readonly SAMPLE_COVERAGE_INVERT: GLenum; readonly COMPRESSED_TEXTURE_FORMATS: GLenum; readonly DONT_CARE: GLenum; readonly FASTEST: GLenum; readonly NICEST: GLenum; readonly GENERATE_MIPMAP_HINT: GLenum; readonly BYTE: GLenum; readonly UNSIGNED_BYTE: GLenum; readonly SHORT: GLenum; readonly UNSIGNED_SHORT: GLenum; readonly INT: GLenum; readonly UNSIGNED_INT: GLenum; readonly FLOAT: GLenum; readonly DEPTH_COMPONENT: GLenum; readonly ALPHA: GLenum; readonly RGB: GLenum; readonly RGBA: GLenum; readonly LUMINANCE: GLenum; readonly LUMINANCE_ALPHA: GLenum; readonly UNSIGNED_SHORT_4_4_4_4: GLenum; readonly UNSIGNED_SHORT_5_5_5_1: GLenum; readonly UNSIGNED_SHORT_5_6_5: GLenum; readonly FRAGMENT_SHADER: GLenum; readonly VERTEX_SHADER: GLenum; readonly MAX_VERTEX_ATTRIBS: GLenum; readonly MAX_VERTEX_UNIFORM_VECTORS: GLenum; readonly MAX_VARYING_VECTORS: GLenum; readonly MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenum; readonly MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenum; readonly MAX_TEXTURE_IMAGE_UNITS: GLenum; readonly MAX_FRAGMENT_UNIFORM_VECTORS: GLenum; readonly SHADER_TYPE: GLenum; readonly DELETE_STATUS: GLenum; readonly LINK_STATUS: GLenum; readonly VALIDATE_STATUS: GLenum; readonly ATTACHED_SHADERS: GLenum; readonly ACTIVE_UNIFORMS: GLenum; readonly ACTIVE_ATTRIBUTES: GLenum; readonly SHADING_LANGUAGE_VERSION: GLenum; readonly CURRENT_PROGRAM: GLenum; readonly NEVER: GLenum; readonly LESS: GLenum; readonly EQUAL: GLenum; readonly LEQUAL: GLenum; readonly GREATER: GLenum; readonly NOTEQUAL: GLenum; readonly GEQUAL: GLenum; readonly ALWAYS: GLenum; readonly KEEP: GLenum; readonly REPLACE: GLenum; readonly INCR: GLenum; readonly DECR: GLenum; readonly INVERT: GLenum; readonly INCR_WRAP: GLenum; readonly DECR_WRAP: GLenum; readonly VENDOR: GLenum; readonly RENDERER: GLenum; readonly VERSION: GLenum; readonly NEAREST: GLenum; readonly LINEAR: GLenum; readonly NEAREST_MIPMAP_NEAREST: GLenum; readonly LINEAR_MIPMAP_NEAREST: GLenum; readonly NEAREST_MIPMAP_LINEAR: GLenum; readonly LINEAR_MIPMAP_LINEAR: GLenum; readonly TEXTURE_MAG_FILTER: GLenum; readonly TEXTURE_MIN_FILTER: GLenum; readonly TEXTURE_WRAP_S: GLenum; readonly TEXTURE_WRAP_T: GLenum; readonly TEXTURE_2D: GLenum; readonly TEXTURE: GLenum; readonly TEXTURE_CUBE_MAP: GLenum; readonly TEXTURE_BINDING_CUBE_MAP: GLenum; readonly TEXTURE_CUBE_MAP_POSITIVE_X: GLenum; readonly TEXTURE_CUBE_MAP_NEGATIVE_X: GLenum; readonly TEXTURE_CUBE_MAP_POSITIVE_Y: GLenum; readonly TEXTURE_CUBE_MAP_NEGATIVE_Y: GLenum; readonly TEXTURE_CUBE_MAP_POSITIVE_Z: GLenum; readonly TEXTURE_CUBE_MAP_NEGATIVE_Z: GLenum; readonly MAX_CUBE_MAP_TEXTURE_SIZE: GLenum; readonly TEXTURE0: GLenum; readonly TEXTURE1: GLenum; readonly TEXTURE2: GLenum; readonly TEXTURE3: GLenum; readonly TEXTURE4: GLenum; readonly TEXTURE5: GLenum; readonly TEXTURE6: GLenum; readonly TEXTURE7: GLenum; readonly TEXTURE8: GLenum; readonly TEXTURE9: GLenum; readonly TEXTURE10: GLenum; readonly TEXTURE11: GLenum; readonly TEXTURE12: GLenum; readonly TEXTURE13: GLenum; readonly TEXTURE14: GLenum; readonly TEXTURE15: GLenum; readonly TEXTURE16: GLenum; readonly TEXTURE17: GLenum; readonly TEXTURE18: GLenum; readonly TEXTURE19: GLenum; readonly TEXTURE20: GLenum; readonly TEXTURE21: GLenum; readonly TEXTURE22: GLenum; readonly TEXTURE23: GLenum; readonly TEXTURE24: GLenum; readonly TEXTURE25: GLenum; readonly TEXTURE26: GLenum; readonly TEXTURE27: GLenum; readonly TEXTURE28: GLenum; readonly TEXTURE29: GLenum; readonly TEXTURE30: GLenum; readonly TEXTURE31: GLenum; readonly ACTIVE_TEXTURE: GLenum; readonly REPEAT: GLenum; readonly CLAMP_TO_EDGE: GLenum; readonly MIRRORED_REPEAT: GLenum; readonly FLOAT_VEC2: GLenum; readonly FLOAT_VEC3: GLenum; readonly FLOAT_VEC4: GLenum; readonly INT_VEC2: GLenum; readonly INT_VEC3: GLenum; readonly INT_VEC4: GLenum; readonly BOOL: GLenum; readonly BOOL_VEC2: GLenum; readonly BOOL_VEC3: GLenum; readonly BOOL_VEC4: GLenum; readonly FLOAT_MAT2: GLenum; readonly FLOAT_MAT3: GLenum; readonly FLOAT_MAT4: GLenum; readonly SAMPLER_2D: GLenum; readonly SAMPLER_CUBE: GLenum; readonly VERTEX_ATTRIB_ARRAY_ENABLED: GLenum; readonly VERTEX_ATTRIB_ARRAY_SIZE: GLenum; readonly VERTEX_ATTRIB_ARRAY_STRIDE: GLenum; readonly VERTEX_ATTRIB_ARRAY_TYPE: GLenum; readonly VERTEX_ATTRIB_ARRAY_NORMALIZED: GLenum; readonly VERTEX_ATTRIB_ARRAY_POINTER: GLenum; readonly VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: GLenum; readonly IMPLEMENTATION_COLOR_READ_TYPE: GLenum; readonly IMPLEMENTATION_COLOR_READ_FORMAT: GLenum; readonly COMPILE_STATUS: GLenum; readonly LOW_FLOAT: GLenum; readonly MEDIUM_FLOAT: GLenum; readonly HIGH_FLOAT: GLenum; readonly LOW_INT: GLenum; readonly MEDIUM_INT: GLenum; readonly HIGH_INT: GLenum; readonly FRAMEBUFFER: GLenum; readonly RENDERBUFFER: GLenum; readonly RGBA4: GLenum; readonly RGB5_A1: GLenum; readonly RGBA8: GLenum; readonly RGB565: GLenum; readonly DEPTH_COMPONENT16: GLenum; readonly STENCIL_INDEX8: GLenum; readonly DEPTH_STENCIL: GLenum; readonly RENDERBUFFER_WIDTH: GLenum; readonly RENDERBUFFER_HEIGHT: GLenum; readonly RENDERBUFFER_INTERNAL_FORMAT: GLenum; readonly RENDERBUFFER_RED_SIZE: GLenum; readonly RENDERBUFFER_GREEN_SIZE: GLenum; readonly RENDERBUFFER_BLUE_SIZE: GLenum; readonly RENDERBUFFER_ALPHA_SIZE: GLenum; readonly RENDERBUFFER_DEPTH_SIZE: GLenum; readonly RENDERBUFFER_STENCIL_SIZE: GLenum; readonly FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenum; readonly FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenum; readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenum; readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenum; readonly COLOR_ATTACHMENT0: GLenum; readonly DEPTH_ATTACHMENT: GLenum; readonly STENCIL_ATTACHMENT: GLenum; readonly DEPTH_STENCIL_ATTACHMENT: GLenum; readonly NONE: GLenum; readonly FRAMEBUFFER_COMPLETE: GLenum; readonly FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenum; readonly FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenum; readonly FRAMEBUFFER_INCOMPLETE_DIMENSIONS: GLenum; readonly FRAMEBUFFER_UNSUPPORTED: GLenum; readonly FRAMEBUFFER_BINDING: GLenum; readonly RENDERBUFFER_BINDING: GLenum; readonly MAX_RENDERBUFFER_SIZE: GLenum; readonly INVALID_FRAMEBUFFER_OPERATION: GLenum; readonly UNPACK_FLIP_Y_WEBGL: GLenum; readonly UNPACK_PREMULTIPLY_ALPHA_WEBGL: GLenum; readonly CONTEXT_LOST_WEBGL: GLenum; readonly UNPACK_COLORSPACE_CONVERSION_WEBGL: GLenum; readonly BROWSER_DEFAULT_WEBGL: GLenum; readonly drawingBufferWidth: GLsizei; readonly drawingBufferHeight: GLsizei; readonly drawingBufferFormat: GLenum; drawingBufferColorSpace: PredefinedColorSpace; unpackColorSpace: PredefinedColorSpace; getContextAttributes(): WebGLContextAttributes; isContextLost(): boolean; getSupportedExtensions(): Array; drawingBufferStorage(sizedFormat: GLenum, width: number, height: number): undefined; activeTexture(texture: GLenum): undefined; attachShader(program: WebGLProgram, shader: WebGLShader): undefined; bindAttribLocation(program: WebGLProgram, index: GLuint, name: string): undefined; bindBuffer(target: GLenum, buffer: WebGLBuffer): undefined; bindFramebuffer(target: GLenum, framebuffer: WebGLFramebuffer): undefined; bindRenderbuffer(target: GLenum, renderbuffer: WebGLRenderbuffer): undefined; bindTexture(target: GLenum, texture: WebGLTexture): undefined; blendColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf): undefined; blendEquation(mode: GLenum): undefined; blendEquationSeparate(modeRGB: GLenum, modeAlpha: GLenum): undefined; blendFunc(sfactor: GLenum, dfactor: GLenum): undefined; blendFuncSeparate(srcRGB: GLenum, dstRGB: GLenum, srcAlpha: GLenum, dstAlpha: GLenum): undefined; checkFramebufferStatus(target: GLenum): GLenum; clear(mask: GLbitfield): undefined; clearColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf): undefined; clearDepth(depth: GLclampf): undefined; clearStencil(s: GLint): undefined; colorMask(red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean): undefined; compileShader(shader: WebGLShader): undefined; copyTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint): undefined; copyTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei): undefined; createBuffer(): WebGLBuffer; createFramebuffer(): WebGLFramebuffer; createProgram(): WebGLProgram; createRenderbuffer(): WebGLRenderbuffer; createShader(type: GLenum): WebGLShader; createTexture(): WebGLTexture; cullFace(mode: GLenum): undefined; deleteBuffer(buffer: WebGLBuffer): undefined; deleteFramebuffer(framebuffer: WebGLFramebuffer): undefined; deleteProgram(program: WebGLProgram): undefined; deleteRenderbuffer(renderbuffer: WebGLRenderbuffer): undefined; deleteShader(shader: WebGLShader): undefined; deleteTexture(texture: WebGLTexture): undefined; depthFunc(func: GLenum): undefined; depthMask(flag: GLboolean): undefined; depthRange(zNear: GLclampf, zFar: GLclampf): undefined; detachShader(program: WebGLProgram, shader: WebGLShader): undefined; disable(cap: GLenum): undefined; disableVertexAttribArray(index: GLuint): undefined; drawArrays(mode: GLenum, first: GLint, count: GLsizei): undefined; drawElements(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr): undefined; enable(cap: GLenum): undefined; enableVertexAttribArray(index: GLuint): undefined; finish(): undefined; flush(): undefined; framebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: WebGLRenderbuffer): undefined; framebufferTexture2D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: WebGLTexture, level: GLint): undefined; frontFace(mode: GLenum): undefined; generateMipmap(target: GLenum): undefined; getActiveAttrib(program: WebGLProgram, index: GLuint): WebGLActiveInfo; getActiveUniform(program: WebGLProgram, index: GLuint): WebGLActiveInfo; getAttachedShaders(program: WebGLProgram): Array; getAttribLocation(program: WebGLProgram, name: string): GLint; getBufferParameter(target: GLenum, pname: GLenum): any; getParameter(pname: GLenum): any; getError(): GLenum; getFramebufferAttachmentParameter(target: GLenum, attachment: GLenum, pname: GLenum): any; getProgramParameter(program: WebGLProgram, pname: GLenum): any; getProgramInfoLog(program: WebGLProgram): string; getRenderbufferParameter(target: GLenum, pname: GLenum): any; getShaderParameter(shader: WebGLShader, pname: GLenum): any; getShaderPrecisionFormat(shadertype: GLenum, precisiontype: GLenum): WebGLShaderPrecisionFormat; getShaderInfoLog(shader: WebGLShader): string; getShaderSource(shader: WebGLShader): string; getTexParameter(target: GLenum, pname: GLenum): any; getUniform(program: WebGLProgram, location: WebGLUniformLocation): any; getUniformLocation(program: WebGLProgram, name: string): WebGLUniformLocation; getVertexAttrib(index: GLuint, pname: GLenum): any; getVertexAttribOffset(index: GLuint, pname: GLenum): GLintptr; hint(target: GLenum, mode: GLenum): undefined; isBuffer(buffer: WebGLBuffer): GLboolean; isEnabled(cap: GLenum): GLboolean; isFramebuffer(framebuffer: WebGLFramebuffer): GLboolean; isProgram(program: WebGLProgram): GLboolean; isRenderbuffer(renderbuffer: WebGLRenderbuffer): GLboolean; isShader(shader: WebGLShader): GLboolean; isTexture(texture: WebGLTexture): GLboolean; lineWidth(width: GLfloat): undefined; linkProgram(program: WebGLProgram): undefined; pixelStorei(pname: GLenum, param: GLint): undefined; polygonOffset(factor: GLfloat, units: GLfloat): undefined; renderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei): undefined; sampleCoverage(value: GLclampf, invert: GLboolean): undefined; scissor(x: GLint, y: GLint, width: GLsizei, height: GLsizei): undefined; shaderSource(shader: WebGLShader, source: string): undefined; stencilFunc(func: GLenum, ref: GLint, mask: GLuint): undefined; stencilFuncSeparate(face: GLenum, func: GLenum, ref: GLint, mask: GLuint): undefined; stencilMask(mask: GLuint): undefined; stencilMaskSeparate(face: GLenum, mask: GLuint): undefined; stencilOp(fail: GLenum, zfail: GLenum, zpass: GLenum): undefined; stencilOpSeparate(face: GLenum, fail: GLenum, zfail: GLenum, zpass: GLenum): undefined; texParameterf(target: GLenum, pname: GLenum, param: GLfloat): undefined; texParameteri(target: GLenum, pname: GLenum, param: GLint): undefined; uniform1f(location: WebGLUniformLocation, x: GLfloat): undefined; uniform2f(location: WebGLUniformLocation, x: GLfloat, y: GLfloat): undefined; uniform3f(location: WebGLUniformLocation, x: GLfloat, y: GLfloat, z: GLfloat): undefined; uniform4f(location: WebGLUniformLocation, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat): undefined; uniform1i(location: WebGLUniformLocation, x: GLint): undefined; uniform2i(location: WebGLUniformLocation, x: GLint, y: GLint): undefined; uniform3i(location: WebGLUniformLocation, x: GLint, y: GLint, z: GLint): undefined; uniform4i(location: WebGLUniformLocation, x: GLint, y: GLint, z: GLint, w: GLint): undefined; useProgram(program: WebGLProgram): undefined; validateProgram(program: WebGLProgram): undefined; vertexAttrib1f(index: GLuint, x: GLfloat): undefined; vertexAttrib2f(index: GLuint, x: GLfloat, y: GLfloat): undefined; vertexAttrib3f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat): undefined; vertexAttrib4f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat): undefined; vertexAttrib1fv(index: GLuint, values: Float32List): undefined; vertexAttrib2fv(index: GLuint, values: Float32List): undefined; vertexAttrib3fv(index: GLuint, values: Float32List): undefined; vertexAttrib4fv(index: GLuint, values: Float32List): undefined; vertexAttribPointer(index: GLuint, size: GLint, type: GLenum, normalized: GLboolean, stride: GLsizei, offset: GLintptr): undefined; viewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei): undefined; getExtension(name: 'STACKGL_resize_drawingbuffer'): STACKGL_resize_drawingbuffer | null; getExtension(name: 'ANGLE_instanced_arrays '): ANGLE_instanced_arrays | null; getExtension(name: 'OES_element_index_uint'): {} | null; getExtension(name: 'OES_texture_float'): OES_texture_float | null; getExtension(name: 'OES_texture_float_linear'): {} | null; getExtension(name: 'OES_vertex_array_object'): OES_vertex_array_object | null; getExtension(name: 'OES_standard_derivatives'): OES_standard_derivatives | null; getExtension(name: 'WEBGL_draw_buffers'): WEBGL_draw_buffers | null; getExtension(name: 'EXT_blend_minmax '): EXT_blend_minmax | null; getExtension(name: 'EXT_texture_filter_anisotropic'): EXT_texture_filter_anisotropic | null; swap(): undefined; } export interface STACKGL_resize_drawingbuffer { resize(width: GLint, height: GLint): undefined; } export interface ANGLE_instanced_arrays {} export interface OES_texture_float {} export interface OES_vertex_array_object {} export interface OES_standard_derivatives {} export interface WEBGL_draw_buffers {} export interface EXT_blend_minmax {} export interface EXT_texture_filter_anisotropic {} export interface WebGLRenderingContextOverloads { bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum): undefined; bufferData(target: GLenum, data: AllowSharedBufferSource, usage: GLenum): undefined; bufferSubData(target: GLenum, offset: GLintptr, data: AllowSharedBufferSource): undefined; compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, data: ArrayBufferView): undefined; compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, data: ArrayBufferView): undefined; readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView): undefined; texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView): undefined; texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView): undefined; uniform1fv(location: WebGLUniformLocation, v: Float32List): undefined; uniform2fv(location: WebGLUniformLocation, v: Float32List): undefined; uniform3fv(location: WebGLUniformLocation, v: Float32List): undefined; uniform4fv(location: WebGLUniformLocation, v: Float32List): undefined; uniform1iv(location: WebGLUniformLocation, v: Int32List): undefined; uniform2iv(location: WebGLUniformLocation, v: Int32List): undefined; uniform3iv(location: WebGLUniformLocation, v: Int32List): undefined; uniform4iv(location: WebGLUniformLocation, v: Int32List): undefined; uniformMatrix2fv(location: WebGLUniformLocation, transpose: GLboolean, value: Float32List): undefined; uniformMatrix3fv(location: WebGLUniformLocation, transpose: GLboolean, value: Float32List): undefined; uniformMatrix4fv(location: WebGLUniformLocation, transpose: GLboolean, value: Float32List): undefined; } export interface WebGLRenderingContext extends WebGLRenderingContextBase, WebGLRenderingContextOverloads {} export type CreateContext = ( width: number, height: number, contextAttributes?: WebGLContextAttributes, ) => WebGLRenderingContext | null var createContext: CreateContext; export default createContext;