import "../ApiClient-fBZ10h6n.mjs"; import { n as StateTypeStatic } from "../StateType-CA4aMnXy.mjs"; //#region src/model/ExecutionControllerStateRequest.d.ts type IExecutionControllerStateRequest = { taskRunId: string; state: keyof typeof StateTypeStatic; }; /** * @typedef {Object} IExecutionControllerStateRequest * @property {String} taskRunId * @property {keyof typeof import('./StateType').StateTypeStatic} state */ /** * The ExecutionControllerStateRequest model module. * @module model/ExecutionControllerStateRequest * @type {IExecutionControllerStateRequest} */ declare class ExecutionControllerStateRequest { /** * Initializes the fields of this object. * This method is used by the constructors of any subclasses, in order to implement multiple inheritance (mix-ins). * Only for internal use. */ static initialize(obj: any): void; /** * Constructs a ExecutionControllerStateRequest from a plain JavaScript object, optionally creating a new instance. * Copies all relevant properties from data to obj if supplied or a new instance if not. * @param {Object} data The plain JavaScript object bearing properties of interest. * @param {module:model/ExecutionControllerStateRequest} obj Optional instance to populate. * @return {module:model/ExecutionControllerStateRequest} The populated ExecutionControllerStateRequest instance. */ static constructFromObject(data: any, obj: any): any; /** * Validates the JSON data with respect to ExecutionControllerStateRequest. * @param {Object} data The plain JavaScript object bearing properties of interest. * @return {boolean} to indicate whether the JSON data is valid with respect to ExecutionControllerStateRequest. */ static validateJSON(data: any): boolean; taskRunId: string; state: "SUCCESS" | "WARNING" | "CREATED" | "SUBMITTED" | "RUNNING" | "PAUSED" | "RESTARTED" | "KILLING" | "FAILED" | "KILLED" | "CANCELLED" | "QUEUED" | "RETRYING" | "RETRIED" | "SKIPPED" | "BREAKPOINT" | "RESUBMITTED"; } //#endregion export { IExecutionControllerStateRequest, ExecutionControllerStateRequest as default };