import "../ApiClient-fBZ10h6n.mjs";
import { n as StateTypeStatic } from "../StateType-CA4aMnXy.mjs";
//#region src/model/ExecutionControllerStateRequest.d.ts
type IExecutionControllerStateRequest = {
taskRunId: string;
state: keyof typeof StateTypeStatic;
};
/**
* @typedef {Object} IExecutionControllerStateRequest
* @property {String} taskRunId
* @property {keyof typeof import('./StateType').StateTypeStatic} state
*/
/**
* The ExecutionControllerStateRequest model module.
* @module model/ExecutionControllerStateRequest
* @type {IExecutionControllerStateRequest}
*/
declare class ExecutionControllerStateRequest {
/**
* Initializes the fields of this object.
* This method is used by the constructors of any subclasses, in order to implement multiple inheritance (mix-ins).
* Only for internal use.
*/
static initialize(obj: any): void;
/**
* Constructs a ExecutionControllerStateRequest from a plain JavaScript object, optionally creating a new instance.
* Copies all relevant properties from data to obj if supplied or a new instance if not.
* @param {Object} data The plain JavaScript object bearing properties of interest.
* @param {module:model/ExecutionControllerStateRequest} obj Optional instance to populate.
* @return {module:model/ExecutionControllerStateRequest} The populated ExecutionControllerStateRequest instance.
*/
static constructFromObject(data: any, obj: any): any;
/**
* Validates the JSON data with respect to ExecutionControllerStateRequest.
* @param {Object} data The plain JavaScript object bearing properties of interest.
* @return {boolean} to indicate whether the JSON data is valid with respect to ExecutionControllerStateRequest.
*/
static validateJSON(data: any): boolean;
taskRunId: string;
state: "SUCCESS" | "WARNING" | "CREATED" | "SUBMITTED" | "RUNNING" | "PAUSED" | "RESTARTED" | "KILLING" | "FAILED" | "KILLED" | "CANCELLED" | "QUEUED" | "RETRYING" | "RETRIED" | "SKIPPED" | "BREAKPOINT" | "RESUBMITTED";
}
//#endregion
export { IExecutionControllerStateRequest, ExecutionControllerStateRequest as default };