/* * Copyright (C) 2022 Klaus Reimer * See LICENSE.md for licensing information. */ /** Power states in Powerplay 1.0 */ export type PowerState1 = "InPrepareRadius" | "Prepared" | "Exploited" | "Contested" | "Controlled" | "HomeSystem" | "Turmoil"; /** Power states in Powerplay 2.0 */ export type PowerState2 = "Unoccupied" | "Stronghold" | "Fortified"; export type PowerState = PowerState1 | PowerState2;