/** * IMPORTANT: * This utils are taken from the project: https://github.com/STRML/react-grid-layout. * The code should be as less modified as possible for easy maintenance. */ export type LayoutItem = { w: number; h: number; x: number; y: number; id: string; minW?: number; minH?: number; maxW?: number; maxH?: number; moved?: boolean; static?: boolean; isDraggable?: boolean | null | undefined; isResizable?: boolean | null | undefined; }; export type Layout = Array; export type Position = { left: number; top: number; width: number; height: number; }; export type ReactDraggableCallbackData = { node: HTMLElement; x?: number; y?: number; deltaX: number; deltaY: number; lastX?: number; lastY?: number; }; export type PartialPosition = { left: number; top: number; }; export type DroppingPosition = { x: number; y: number; e: Event; }; export type Size = { width: number; height: number; }; export type GridDragEvent = { e: Event; node: HTMLElement; newPosition: PartialPosition; }; export type GridResizeEvent = { e: Event; node: HTMLElement; size: Size; }; export type DragOverEvent = MouseEvent & { nativeEvent: { layerX: number; layerY: number; target: { className: String; }; }; }; export type EventCallback = (arg0: Layout, oldItem: LayoutItem | null | undefined, newItem: LayoutItem | null | undefined, placeholder: LayoutItem | null | undefined, arg4: Event, arg5: HTMLElement | null | undefined) => void; export type CompactType = ('horizontal' | 'vertical') | null | undefined; /** * Return the bottom coordinate of the layout. * * @param {Array} layout Layout array. * @return {Number} Bottom coordinate. */ export declare function bottom(layout: Layout): number; export declare function cloneLayout(layout: Layout): Layout; /** NOTE: This code has been modified from the original source */ export declare function cloneLayoutItem(layoutItem: LayoutItem): LayoutItem; /** * Given two layoutitems, check if they collide. */ export declare function collides(l1: LayoutItem, l2: LayoutItem): boolean; /** * Given a layout, compact it. This involves going down each y coordinate and removing gaps * between items. * * @param {Array} layout Layout. * @param {Boolean} verticalCompact Whether or not to compact the layout * vertically. * @return {Array} Compacted Layout. */ export declare function compact(layout: Layout, compactType: CompactType, cols: number): Layout; /** * Compact an item in the layout. */ export declare function compactItem(compareWith: Layout, l: LayoutItem, compactType: CompactType, cols: number, fullLayout: Layout, multipleStaticItems?: boolean): LayoutItem; /** * Given a layout, make sure all elements fit within its bounds. * * @param {Array} layout Layout array. * @param {Number} bounds Number of columns. */ export declare function correctBounds(layout: Layout, bounds: { cols: number; }): Layout; /** * Get a layout item by ID. Used so we can override later on if necessary. * * @param {Array} layout Layout array. * @param {String} id ID * @return {LayoutItem} Item at ID. */ export declare function getLayoutItem(layout: Layout, id: string): LayoutItem | null | undefined; /** * Returns the first item this layout collides with. * It doesn't appear to matter which order we approach this from, although * perhaps that is the wrong thing to do. * * @param {Object} layoutItem Layout item. * @return {Object|undefined} A colliding layout item, or undefined. */ export declare function getFirstCollision(layout: Layout, layoutItem: LayoutItem): LayoutItem | null | undefined; export declare function getAllCollisions(layout: Layout, layoutItem: LayoutItem): Array; /** * Get all static elements. * @param {Array} layout Array of layout objects. * @return {Array} Array of static layout items.. */ export declare function getStatics(layout: Layout): Array; /** * Move an element. Responsible for doing cascading movements of other elements. * * @param {Array} layout Full layout to modify. * @param {LayoutItem} l element to move. * @param {Number} [x] X position in grid units. * @param {Number} [y] Y position in grid units. */ export declare function moveElement(layout: Layout, l: LayoutItem, x: number | null | undefined, y: number | null | undefined, isUserAction: boolean | null | undefined, preventCollision: boolean | null | undefined, compactType: CompactType, cols: number): Layout; /** * This is where the magic needs to happen - given a collision, move an element away from the collision. * We attempt to move it up if there's room, otherwise it goes below. * * @param {Array} layout Full layout to modify. * @param {LayoutItem} collidesWith Layout item we're colliding with. * @param {LayoutItem} itemToMove Layout item we're moving. */ export declare function moveElementAwayFromCollision(layout: Layout, collidesWith: LayoutItem, itemToMove: LayoutItem, isUserAction: boolean | null | undefined, compactType: CompactType, cols: number): Layout; /** * Helper to convert a number to a percentage string. * * @param {Number} num Any number * @return {String} That number as a percentage. */ export declare function perc(num: number): string; export declare function setTransform({ top, left, width, height }: Position): Object; export declare function setTopLeft({ top, left, width, height }: Position): Object; /** * Get layout items sorted from top left to right and down. * * @return {Array} Array of layout objects. * @return {Array} Layout, sorted static items first. */ export declare function sortLayoutItems(layout: Layout, compactType: CompactType): Layout; export declare function sortLayoutItemsByRowCol(layout: Layout): Layout; export declare function sortLayoutItemsByColRow(layout: Layout): Layout; /** * Validate a layout. Throws errors. * * @param {Array} layout Array of layout items. * @param {String} [contextName] Context name for errors. * @throw {Error} Validation error. */ export declare function validateLayout(layout: Layout, contextName?: string): void; export declare function autoBindHandlers(el: Object, fns: Array): void; export declare const noop: () => void;