{
    "atBasePotentialAdd": "全属性",
    "atAgilityBase": "身法",
    "atAgilityBasePercentAdd": "身法（百分比）",
    "atSpunkBase": "元气",
    "atSpunkBasePercentAdd": "元气（百分比）",
    "atStrengthBase": "力道",
    "atStrengthBasePercentAdd": "力道（百分比）",
    "atSpiritBase": "根骨",
    "atSpiritBasePercentAdd": "根骨（百分比）",
    "atVitality": "体质",
    "atVitalityBasePercentAdd": "体质（百分比）",
    "atAllTypeHitValue": "全命中",
    "atMagicHitValue": "内功命中",
    "atNeutralHitValue": "混元命中",
    "atPoisonHitValue": "毒性命中",
    "atSolarAndLunarHitValue": "阴阳性命中",
    "atLunarHitValue": "阴性命中",
    "atSolarHitValue": "阳性命中",
    "atPhysicsHitValue": "外攻命中",
    "atMagicHitBaseRate": "内功命中（百分比）",
    "atSolarAndLunarHitBaseRate": "阴阳性命中（百分比）",
    "atSolarHitBaseRate": "阳性命中（百分比）",
    "atPhysicsHitBaseRate": "外攻命中（百分比）",
    "atNeutralHitBaseRate": "混元命中（百分比）",
    "atLunarHitBaseRate": "阴性命中（百分比）",
    "atPoisonHitBaseRate": "毒性命中（百分比）",
    "atAllTypeCriticalStrike": "全会心",
    "atMagicCriticalStrike": "内功会心",
    "atNeutralCriticalStrike": "混元会心",
    "atNeutralCriticalStrikeBaseRate": "混元会心（百分比）",
    "atPoisonCriticalStrike": "毒性会心",
    "atPoisonCriticalStrikeBaseRate": "毒性会心（百分比）",
    "atSolarAndLunarCriticalStrike": "阴阳性会心",
    "atLunarCriticalStrike": "阴性会心",
    "atLunarCriticalStrikeBaseRate": "阴性会心（百分比）",
    "atSolarCriticalStrike": "阳性会心",
    "atSolarCriticalStrikeBaseRate": "阳性会心（百分比）",
    "atPhysicsCriticalStrike": "外攻会心",
    "atPhysicsCriticalStrikeBaseRate": "外功会心（百分比）",
    "atAllTypeCriticalDamagePowerBase": "全会心效果",
    "atMagicCriticalDamagePowerBase": "内功会效",
    "atMagicCriticalDamagePowerPercent": "内功会效（百分比）",
    "atMagicCriticalDamagePowerBaseKiloNumRate": "内功会效（+百分比）",
    "atNeutralCriticalDamagePowerBase": "混元会效",
    "atNeutralCriticalDamagePowerPercent": "混元会效（百分比）",
    "atPoisonCriticalDamagePowerBase": "毒性会效",
    "atPoisonCriticalDamagePowerPercent": "毒性会效（百分比）",
    "atSolarAndLunarCriticalDamagePowerBase": "阴阳性会效",
    "atLunarCriticalDamagePowerBase": "阴性会效",
    "atLunarCriticalDamagePowerPercent": "阴性会效（百分比）",
    "atSolarCriticalDamagePowerBase": "阳性会效",
    "atSolarCriticalDamagePowerPercent": "阳性会效（百分比）",
    "atPhysicsCriticalDamagePowerBase": "外攻会效",
    "atPhysicsCriticalDamagePowerPercent": "外攻会效（百分比）",
    "atPhysicsCriticalDamagePowerBaseKiloNumRate": "外功会效（+百分比）",
    "atNeutralCriticalDamagePowerBaseKiloNumRate": "混元会效（+百分比）",
    "atPoisonCriticalDamagePowerBaseKiloNumRate": "毒性会效（+百分比）",
    "atLunarCriticalDamagePowerBaseKiloNumRate": "阴性会效（+百分比）",
    "atSolarCriticalDamagePowerBaseKiloNumRate": "阳性会效（+百分比）",
    "atStrainBase": "无双",
    "atStrainRate": "无双（+百分比）",
    "atStrainPercent": "无双（百分比）",
    "atMagicOvercome": "内功破防",
    "atNeutralOvercomeBase": "混元破防",
    "atNeutralOvercomePercent": "混元破防（百分比）",
    "atPoisonOvercomeBase": "毒性破防",
    "atPoisonOvercomePercent": "毒性破防（百分比）",
    "atSolarAndLunarOvercomeBase": "阴阳性破防",
    "atSolarAndLunarOvercomePercent": "阴阳性破防（百分比）",
    "atLunarOvercomeBase": "阴性破防",
    "atLunarOvercomePercent": "阴性破防（百分比）",
    "atSolarOvercomeBase": "阳性破防",
    "atSolarOvercomePercent": "阳性破防（百分比）",
    "atPhysicsOvercomeBase": "外攻破防",
    "atPhysicsOvercomePercent": "外攻破防（百分比）",
    "atMagicAttackPowerBase": "内功攻击",
    "atMagicAttackPowerPercent": "内功攻击（百分比）",
    "atNeutralAttackPowerBase": "混元攻击",
    "atNeutralAttackPowerPercent": "混元攻击（百分比）",
    "atPoisonAttackPowerBase": "毒性攻击",
    "atPoisonAttackPowerPercent": "毒性攻击（百分比）",
    "atSolarAndLunarAttackPowerBase": "阴阳性攻击",
    "atSolarAndLunarAttackPowerPercent": "阴阳性攻击（百分比）",
    "atLunarAttackPowerBase": "阴性攻击",
    "atLunarAttackPowerPercent": "阴性攻击（百分比）",
    "atSolarAttackPowerBase": "阳性攻击",
    "atSolarAttackPowerPercent": "阳性攻击（百分比）",
    "atPhysicsAttackPowerBase": "外攻攻击",
    "atPhysicsAttackPowerPercent": "外攻攻击（百分比）",
    "atSkillPhysicsDamagePercent": "外功基础伤害（百分比）",
    "atSkillLunarDamagePercent": "阴性基础伤害（百分比）",
    "atSkillNeutralDamagePercent": "混元基础伤害（百分比）",
    "atSkillPoisonDamagePercent": "毒性基础伤害（百分比）",
    "atSkillSolarDamagePercent": "阳性基础伤害（百分比）",
    "atActiveThreatCoefficient": "威胁值",
    "atHasteBase": "加速",
    "atHasteBasePercentAdd": "加速（+百分比）",
    "atUnlimitHasteBasePercentAdd": "突破上限加速（+百分比）",
    "atDodge": "闪避",
    "atDodgeBaseRate": "闪避（百分比）",
    "atParryBase": "招架",
    "atParryPercent": "招架（百分比）",
    "atParryValueBase": "拆招值",
    "atParryValuePercent": "拆招值（百分比）",
    "atGlobalResistPercent": "通用减伤（百分比）",
    "atLunarMagicResistPercent": "阴性通用减伤（百分比）",
    "atNeutralMagicResistPercent": "混元通用减伤（百分比）",
    "atSolarMagicResistPercent": "阳性通用减伤（百分比）",
    "atPoisonMagicResistPercent": "毒性通用减伤（百分比）",
    "atPhysicsResistPercent": "外功通用减伤（百分比）",
    "atLunarDamageCoefficient": "阴性伤害系数/属性易伤或减伤（百分比）",
    "atNeutralDamageCoefficient": "混元伤害系数/属性易伤或减伤（百分比）",
    "atPoisonDamageCoefficient": "毒性伤害系数/属性易伤或减伤（百分比）",
    "atSolarDamageCoefficient": "阳性伤害系数/属性易伤或减伤（百分比）",
    "atPhysicsDamageCoefficient": "外功伤害系数/属性易伤或减伤（百分比）",
    "atSolarMagicShieldPercent": "阳性防御（百分比）",
    "atPoisonMagicShieldPercent": "毒性防御（百分比）",
    "atNeutralMagicShieldPercent": "混元防御（百分比）",
    "atLunarMagicShieldPercent": "阴性防御（百分比）",
    "atGlobalBlock": "技能格挡",
    "atLunarMagicBlock": "阴性技能格挡",
    "atNeutralMagicBlock": "混元技能格挡",
    "atPoisonMagicBlock": "毒性技能格挡",
    "atSolarMagicBlock": "阳性技能格挡",
    "atPhysicsBlock": "外功技能格挡",
    "atBlockLongRange": "弹道技能格挡",
    "atGlobalDamageAbsorb": "伤害吸收",
    "atGlobalDamageAbsorbBySelfSpirit": "根骨转伤害吸收",
    "atGlobalDamageAbsorbBySelfAgility": "身法转伤害吸收",
    "atGlobalDamageAbsorbBySelfVitality": "体质转伤害吸收",
    "atGlobalDamageAbsorbBySelfMaxLife": "最大血量转伤害吸收",
    "atPoisonDamageAbsorb": "毒性伤害吸收",
    "atPhysicsDamageAbsorb": "外功伤害吸收",
    "atSolarDamageAbsorb": "阳性伤害吸收",
    "atLunarDamageAbsorb": "阴性伤害吸收",
    "atNeutralDamageAbsorb": "混元伤害吸收",
    "atAddGlobalAbsorbShieldRecordOnly": "伤害吸收记录",
    "atAddGlobalAbsorbShieldRecordGoodOnly": "伤害吸收记录（浩气）",
    "atAddGlobalAbsorbShieldRecordEvilOnly": "伤害吸收记录（恶人）",
    "atAddGlobalAbsorbShieldRecordTherapyOnly": "治疗吸收记录",
    "atToughnessBase": "御劲",
    "atToughnessPercent": "御劲（百分比）",
    "atDecriticalDamagePowerBase": "化劲",
    "atDecriticalDamagePowerPercent": "化劲（百分比）",
    "atNeutralMagicShieldBase": "混元防御",
    "atPoisonMagicShieldBase": "毒性防御",
    "atLunarMagicShieldBase": "阴性防御",
    "atSolarMagicShieldBase": "阳性防御",
    "atPhysicsShieldBase": "外功基础防御",
    "atPhysicsDefenceAdd": "外攻（百分比）",
    "atPhysicsShieldAdditional": "额外外功防御",
    "atPhysicsShieldPercent": "外攻防御（百分比）",
    "atTherapyCoefficient": "治疗成效",
    "atTherapyPowerPercent": "治疗量（百分比）",
    "atTherapyPowerBase": "治疗量",
    "atBeTherapyCoefficient": "被治疗成效",
    "atLifeReplenishExt": "气血恢复",
    "atLifeReplenishPercent": "气血恢复（百分比）",
    "atMaxLifeAdditional": "额外气血上限",
    "atMaxLifeBase": "气血上限",
    "atMaxLifePercentAdd": "气血上限（百分比）",
    "atFinalMaxLifeAddPercent": "最终气血上限（百分比）",
    "atDamageToLifeForSelf": "生命偷取",
    "atManaReplenishExt": "内力恢复",
    "atManaReplenishPercent": "内力恢复（百分比）",
    "atMaxManaAdditional": "额外内力上限",
    "atMaxManaBase": "内力上限",
    "atMaxManaPercentAdd": "内力上限（百分比）",
    "atDamageToManaForSelf": "内力偷取",
    "atModifyCostManaPercent": "内力消耗",
    "atMoveSpeedPercent": "移动速度",
    "atDivingFrameBase": "水下呼吸",
    "atDropDefence": "抗摔",
    "atAddSprintPowerCost": "气力值消耗",
    "atAddSprintPowerMax": "气力值",
    "atAddSprintPowerRevive": "气力值回复",
    "atAddHorseSprintPowerCost": "马术气力值消耗",
    "atAddHorseSprintPowerMax": "马术气力值",
    "atAddHorseSprintPowerRevive": "马术气力值回复",
    "atMaxJumpCount": "最大二段跳次数",
    "atMeleeWeaponAttackSpeedPercentAdd": "武器攻击速度（百分比）",
    "atAddExpPercent": "经验（百分比）",
    "atAddReputationPercent": "声望（百分比）",
    "atSkillEventHandler": "技能触发",
    "atRepulsedRate": "打退",
    "atKnockedBackRate": "击退",
    "atKnockedDownRate": "击倒",
    "atImmunity": "免控类",
    "atPullRate": "拉拽",
    "atMountingRate": "下马",
    "atDisableMoveCtrl": "角色控制不可用",
    "atSilenceAll": "无法释放任何技能",
    "atGravityBase": "重力系数",
    "atJumpSpeedBase": "跳跃上升速度",
    "atLockedFace": "锁定角色面向",
    "atNegativeShield": "免疫减益效果",
    "atPositiveShield": "免疫增益效果",
    "atMagicShield": "免疫内功效果",
    "atEntrap": "锁足",
    "atFreeze": "定身",
    "atHalt": "眩晕",
    "atAddTransparencyValue": "透明度",
    "atSkillMove": "僵直",
    "atAllDamageAddPercent": "伤害增加（百分比）",
    "atStealth": "隐身",
    "atAccelerateCDTimer": "技能调息速度加快（百分比）",
    "atPhysicsReflectionPercent": "外功伤害反弹（百分比）",
    "atPhysicsReflection": "外功伤害反弹",
    "atLunarMagicReflectionPercent": "阴性伤害反弹（百分比）",
    "atLunarMagicReflection": "阴性伤害反弹",
    "atNeutralMagicReflectionPercent": "混元伤害反弹（百分比）",
    "atNeutralMagicReflection": "混元伤害反弹",
    "atSolarMagicReflectionPercent": "阳性伤害反弹（百分比）",
    "atSolarMagicReflection": "阳性伤害反弹",
    "atPoisonMagicReflectionPercent": "毒性伤害反弹（百分比）",
    "atPoisonMagicReflection": "毒性伤害反弹",
    "atIgnoreGravity": "无视重力",
    "atDisarm": "缴械",
    "atTopThreat": "仇恨置顶（嘲讽）",
    "atAllShieldIgnorePercent": "全属性无视",
    "atBeatBackRate": "施法打退",
    "atImmunityBeatBreak": "免疫打断效果",
    "atSetTalentRecipe": "装备秘籍",
    "atImmortal": "不死（不被重伤）",
    "atTransferLife": "吸血（百分比）",
    "atReduceAOEDamagePercent": "范围伤害减伤",
    "atSetHitReduceRate": "命中减益",
    "atReduceDamageWhenLifeChanged": "减伤（百分比，由血量判定）",
    "atFixedDamageReduceValue": "伤害减少（按照血量数值）",
    "atNoLimitChangeSkillIcon": "临时切换技能图标",
    "atSurplusValueBase": "破招",
    "atSurplusValueAddPercent": "破招（百分比）",
    "atCounterStealth": "反隐",
    "atCounterStealthRange": "反隐距离",
    "atRunSpeedBase": "移动速度",
    "atMaxRunSpeed": "最大移动速度",
    "atMinRunSpeed": "最小移动速度",
    "atPrinkModel": "模型替换",
    "atRageReplenish": "能量回复",
    "atSilence": "封对应属性技能",
    "atExecuteScript": "引用lua路径",
    "atImmuneSkillMove": "免疫僵直",
    "atPrinkForce": "强制化妆",
    "atFormationEffect": "阵法效果",
    "atIgnoreOtherAlarmRange": "npc警惕范围",
    "atDisableSprintFlag": "禁用冲刺标记",
    "atBaseVenationCof": "经脉成功率",
    "atTransferDamage": "转移伤害",
    "atKnockedOffRate": "击飞？",
    "atHeight": "限高？",
    "atSetPlayerUncontrollable": "无法控制角色",
    "atDirectCastMask": "瞬发技能",
    "atImmunityCastID": "指定玩家才能攻击（类似笑傲光阴）",
    "atPreDieExecuteScript": "即将重伤时触发",
    "atDivingFramePercent": "水下呼吸（百分比）",
    "atGlobalTherapyAbsorb": "治疗量吸收",
    "atFear": "恐惧",
    "atDisableSprintPowerCost": "不消耗气力值",
    "atWaterFlyAbility": "水上跳跃",
    "atMarkedBustupByGuard": "仇杀的守卫攻击标记",
    "atCallKnockedDown": "造成击倒",
    "atChangePoseState": "切换待机动作",
    "atWaterFloat": "水上行走",
    "atTransferThreat": "转移仇恨",
    "atChangeSkillIcon": "改变技能图标",
    "atSetSelectableType": "设置选择类型",
    "atBuffFunctionDecay": "受到的对应控制效果时间降低",
    "atPauseCDTimer": "暂停冷却时间",
    "atGravityPercent": "重力（百分比）",
    "atJumpSpeedPercent": "跳跃上升速度（百分比）",
    "atDisableSpoof": "免疫嘲讽",
    "atDisableRevive": "禁止战斗复活",
    "atMaxRage": "增加最大能量值",
    "atMeleeWeaponDamagePercent": "武器伤害（百分比）",
    "atChangeForceFightState": "切换心法战斗状态",
    "atAddExpPercentByQuest": "由任务获取的经验增加（百分比）",
    "atTransform": "交通工具类",
    "atEqualDivisionDamage": "分摊伤害效果",
    "atEqualDivisionTherapy": "分摊治疗效果",
    "atHorseJumpSpeedAdditional": "坐骑跳跃上身速度",
    "atAgilityToParryValueCof": "身法转拆招",
    "atSetRelationAllEnemyExceptTeam": "使得所有非队友的玩家变成敌对目标",
    "atAddPrestigePercentForAll": "威望获取（百分比）",
    "atAddContributionPercentForAll": "江湖贡献获取（百分比）",
    "atAddTrainPercent": "修为获取（百分比）",
    "atMaxSkillRadiusAdd": "增加最大技能释放距离",
    "atDamageToSprintPowerForDst": "伤害转气力值",
    "atFlyFlag": "飞翔标记",
    "atOnParachuteFlag": "跳伞标记",
    "atHoldHorse": "骑御",
    "atGlobalDamageFactor": "额外减伤系数（/1048576）",
    "atModifyCostRagePercent": "能量消耗减少（百分比）",
    "atModifyCostSunEnergyPercent": "能量消耗减少（百分比）",
    "atModifyCostEnergyPercent": "能量消耗减少（百分比）",
    "atSprintPowerAddPercent": "气力值消耗减少（百分比）",
    "atRangeWeaponDamagePercent": "增加武器伤害浮动值（百分比）",
    "atModifyReflectionPercent": "伤害反弹增加（百分比）",
    "atToughnessBaseRate": "御劲（+百分比）",
    "atShieldTransfer": "内外功相互转换",
    "atTransferTherapy": "转移治疗效果",
    "atRecoveryShield": "恢复护盾",
    "atMaxFollowVelocity": "最大跟随移动速度限制（凌雪阁）",
    "atNotIgnore": "不被忽略",
    "atPhysicsDamageManaShield": "外功伤害的内力吸收盾",
    "atSkillTherapyPercent": "基础治疗数值（百分比）",
    "atSelfAlarmRangeRevise": "npc警戒范围修正",
    "atDstNpcDamageCoefficient": "对npc伤害提高（百分比）",
    "atMeleeWeaponAttackSpeedBase": "武器攻击速度",
    "atSense": "识破",
    "atParryValueToMagicShieldCof": "拆招值转内功",
    "atAddDamageByDstMoveState": "对对应动作状态伤害提高（百分比）",
    "atStop": "打断动作",
    "atStopXYZ": "打断动作",
    "atIsolated": "无法看到其他玩家（鸿蒙天禁）",
    "atNeutralAttackPowerToTherapyPowerCof": "混元攻击转治疗量",
    "atVitalityToSolarAttackPowerCof": "体质转阳性内功攻击",
    "atVitalityToLunarAttackPowerCof": "体质转阴性内功攻击",
    "atVitalityToPhysicsAttackPowerCof": "体质转外功攻击",
    "atDamageToTherapy": "伤害转治疗量",
    "atAgilityToParryCof": "身法转招架",
    "atMaxDamageToLifeValue": "伤害转生命值比例",
    "atCopyDamage": "复制伤害",
    "atGlobalTherapyAbsorbBySelfMaxLife": "吸收最大血量比例的治疗数值",
    "atModifyCostManaPercent&nbsp;": "内力消耗增加（百分比）",
    "atMirrorShield": "反弹技能效果（盾立）"
}
