# Roadmap

This is the current contributor-facing roadmap for RCS.

## Current priority themes

- contributor experience and community hygiene
- release reliability across GitHub Releases, GitHub Packages, and npm
- Roblox-first prompt and skill quality
- Studio workspace and reference-layer grounding

## Next roadmap

### Worldbuilding and design production skills

Planned outputs:

- moodboards
- GDD structure
- story outline
- character sheets
- map chunk specs
- weekly implementation plans

Why it matters:

- helps RCS support pre-production and design-system work, not just coding
- gives creators a disciplined planning path before implementation

### Roblox monetization planner

Planned outputs:

- game pass ideas
- dev product loops
- subscription perks
- private server strategy
- Creator Rewards fit by genre

Why it matters:

- pushes monetization design into explicit, reviewable planning instead of ad hoc prompting

### Patch assistant

Planned outputs:

- update notes
- devlog copy
- QA checklist
- release readiness review

Why it matters:

- turns merged work into ship-ready communication and operational follow-through

### Audience and retention planner

Planned outputs:

- target player habits
- session length expectations
- social hooks
- replay loops

Why it matters:

- makes retention design a first-class creator workflow instead of an afterthought

### Live ops mode

Planned outputs:

- weekly update planning
- event cadence
- private-server hooks
- seasonal content beats
- acquisition loops tied to Roblox monetization and Creator Rewards

Why it matters:

- aligns content cadence, retention, and monetization into one explicit operating surface

## Contributor note

If you want to help, prefer turning one roadmap item into:

1. a scoped issue
2. clear acceptance criteria
3. one narrow implementation slice
