# RCS Psychology Command Surfaces

## Briefing

- `$brief:audience` -> Player Motivation Profile
- `$brief:motivation` -> Motivation Matrix

## Blueprinting

- `$blueprint:psych` -> Player Psychology Blueprint
- `$blueprint:loop` -> Core Loop Map
- `$blueprint:retention` -> Retention Design Sheet + Weekly LiveOps Plan
- `$blueprint:social` -> Social Retention Spec

## Forging

- `$forge:reward-loop` -> Reward Loop Spec
- `$forge:daily-loop` -> Daily Loop Spec
- `$forge:event-loop` -> Event / FOMO Plan
- `$forge:progression` -> Progression Ladder
- `$forge:status` -> Prestige / Status Spec
- `$forge:fomo` -> Fair Urgency Review
- `$forge:mastery` -> Mastery Depth Spec
- `$forge:community` -> Community Stickiness Spec

Each command should produce:
- a creator-usable artifact,
- explicit Roblox-fit notes,
- fairness and burnout guardrails where relevant,
- concrete mechanic/UI/economy guidance instead of motivational prose.
