export declare class ServerName { private readonly server; private motd; private name; private protocol; private version; private maxPlayers; private onlinePlayers; private gamemode; private serverId; /** * Create a new server name for a RakNet server. * @param {any} server - The server instance. */ constructor(server: any); /** * Get the message of the day. * @returns {string} the message of the day. */ getMotd(): string; /** * Set the message of the day. * @param {string} motd - The message of the day. */ setMotd(motd: string): void; /** * Get the server name. * @returns {string} The server name. */ getName(): string; /** * Set the server name. * @param {string} name - The server name. */ setName(name: string): void; /** * Get the protocol version. * @returns {number} The protocol version. */ getProtocol(): number; /** * Set the protocol version. * @param {number} protocol - The protocol version. */ setProtocol(protocol: number): void; /** * Get the version of the server. * @returns {string} The version of the server. */ getVersion(): string; /** * Set the version of the server. * @param {string} version - The version of the server. */ setVersion(version: string): void; /** * Get the amount of online players. * @returns {number} The amount of online players. */ getOnlinePlayerCount(): number; /** * Set the amount of online players. * @param {number} count - The amount of online players. */ setOnlinePlayerCount(count: number): void; /** * Get the maximum amount of players. * @returns {number} The maximum amount of players. */ getMaxPlayerCount(): number; /** * Set the maximum amount of players. * @param {number} count - The maximum amount of players. * @returns {void} */ setMaxPlayerCount(count: number): void; getGamemode(): string; setGamemode(gamemode: string): void; getServerId(): bigint; setServerId(id: bigint): void; toString(): string; } //# sourceMappingURL=ServerName.d.ts.map