/** * Various geometry functions * * Copyright (c) 2022 jsPlumb Pty Ltd * https://jsplumbtoolkit.com * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ import { Grid, LineXY, PointXY, RectangleXY } from "./util"; /** * @public */ export declare type Quadrant = 1 | 2 | 3 | 4; /** * Definition of 2 PI * @public */ export declare const TWO_PI: number; /** * Adds the x and y values of the two points and returns a new point. * @param p1 * @param p2 * @public */ export declare function add(p1: PointXY, p2: PointXY): PointXY; /** * Subtracts p2 from p1, returning a new point. * @param p1 * @param p2 * @returns a new Point, with p2 subtracted from p1. * @public */ export declare function subtract(p1: PointXY, p2: PointXY): PointXY; /** * Calculates the gradient of a line between the two points. * @param p1 First point in the line * @param p2 Second point in the line * @returns The gradient of a line between the two points. * @public */ export declare function gradient(p1: PointXY, p2: PointXY): number; /** * Calculates the gradient of a normal to a line between the two points. * @param p1 First point in the line * @param p2 Second point in the line * @returns The gradient of a normal to a line between the two points. * @public */ export declare function normal(p1: PointXY, p2: PointXY): number; /** * Calculates the length of a line between the two points. * @param p1 First point in the line * @param p2 Second point in the line * @returns The length of a line between the two points. * @public */ export declare function lineLength(p1: PointXY, p2: PointXY): number; /** * Calculates the quadrant in which the angle between the two points lies. * @param p1 First point in the line * @param p2 Second point in the line * @returns The quadrant - 1 for upper right, 2 for lower right, 3 for lower left, 4 for upper left. * @public */ export declare function quadrant(p1: PointXY, p2: PointXY): Quadrant; /** * Calculates the angle between the two points. * @param p1 First point * @param p2 Second point * @returns The angle between the two points. * @public */ export declare function theta(p1: PointXY, p2: PointXY): number; /** * Calculates whether or not the two rectangles intersect. * @param r1 First rectangle * @param r2 Second rectangle * @returns True if the rectangles intersect, false otherwise. * @public */ export declare function intersects(r1: RectangleXY, r2: RectangleXY): boolean; /** * Trim decimal points from a number. Defaults to 3 decimal points. * @param n * @param digits */ export declare function fixPrecision(n: number, digits?: number): number; /** * Compute the intersection of the two lines. * @param l1 * @param l2 * @returns A point if an intersection found, null otherwise. * @public */ export declare function lineIntersection(l1: LineXY, l2: LineXY): PointXY | null; /** * Finds all points where the given line intersects the given rectangle. * @param line * @param r * @returns An array of intersection points. If there are no intersection points the array will be empty, but never null. * @public */ export declare function lineRectangleIntersection(line: LineXY, r: RectangleXY): Array; /** * Calculates whether or not r2 is completely enclosed by r1. * @param r1 First rectangle * @param r2 Second rectangle * @param [allowSharedEdges=false] If true, the concept of enclosure allows for one or more edges to be shared by the two rectangles. * @returns True if r1 encloses r2, false otherwise. * @public */ export declare function encloses(r1: RectangleXY, r2: RectangleXY, allowSharedEdges?: boolean): boolean; /** * Calculates a point on the line from `fromPoint` to `toPoint` that is `distance` units along the length of the line. * @param fromPoint First point * @param toPoint Second point * @param distance Distance along the length that the point should be located. * @returns Point on the line, in the form `{ x:..., y:... }`. * @public */ export declare function pointOnLine(fromPoint: PointXY, toPoint: PointXY, distance: number): PointXY; /** * Calculates a line of length `length` that is perpendicular to the line from `fromPoint` to `toPoint` and passes through `toPoint`. * @param fromPoint First point * @param toPoint Second point * @param length Length of the line to generate * @returns Perpendicular line of the required length. * @public */ export declare function perpendicularLineTo(fromPoint: PointXY, toPoint: PointXY, length: number): LineXY; /** * Snap the given x,y to a point on the grid defined by gridX and gridY, using the given thresholds to calculate proximity to the grid. * @param pos Position to transform * @param grid Definition of the grid * @param thresholdX Defines how close to a grid line in the x axis a value must be in order to be snapped to it. * @param thresholdY Defines how close to a grid line in the y axis a value must be in order to be snapped to it. * @returns The point to which the position was snapped, given the constraints of the grid. * @public */ export declare function snapToGrid(pos: PointXY, grid: Grid, thresholdX?: number, thresholdY?: number): PointXY; //# sourceMappingURL=geom.d.ts.map