import { NewRay } from "../math/NewRay"; import { Camera } from "../cameras/Camera"; import { Vector3 } from "../math/Vector3"; declare class NewRaycaster { ray: NewRay; near: number; far: number; camera: Camera | null; params: { Mesh: {}; Line: { threshold: number; }; LOD: {}; Points: { threshold: number; }; Sprite: {}; }; constructor(origin: Vector3, direction: Vector3, near?: number, far?: number); set(origin: Vector3, direction: Vector3): void; } export { NewRaycaster };