import { ShaderProgram } from "../ShaderProgram"; import { WebGLRenderer } from "../../../WebGLRenderer"; import { ShaderPass } from "../../passes/ShaderPass"; declare class GridProgram extends ShaderProgram { protected _initialize: () => void; protected _resize: () => void; protected _render: () => void; protected _dispose: () => void; constructor(renderer: WebGLRenderer, passes: ShaderPass[]); protected _getVertexSource(): string; protected _getFragmentSource(): string; } export { GridProgram };