import { CameraData } from "./CameraData"; import { Object3D } from "../core/Object3D"; import { Vector3 } from "../math/Vector3"; declare class Camera extends Object3D { private _data; screenPointToRay: (x: number, y: number) => Vector3; screenToWorldPoint: (x: number, y: number) => Vector3; worldToScreenPoint: (worldPoint: Vector3) => Vector3; worldToCameraPoint: (worldPoint: Vector3) => Vector3; constructor(camera?: CameraData | undefined); get data(): CameraData; } export { Camera };